Devel­op­er of Doom Eter­nal, Id Soft­ware, has announced that Inva­sion Mode has been can­celed. This mode was planned post-launch con­tent that would allow you to enter oth­er play­ers’ games and con­trol ene­mies, but is now being replaced by horde mode. Inva­sion Mode was a fea­ture inspired by Dark Souls, where play­ers can invade anoth­er play­ers ses­sion as a ghost­ly appor­tion. It seems this was too ambi­tious giv­en the cur­rent state of dishevel­ment so many stu­dios are facing. 

Due to unfore­seen con­se­quences of the coro­n­avirus pan­dem­ic cou­pled with the stu­dios shift­ing to remote­ly work­ing, Id Soft­ware has decid­ed to focus its efforts on the new horde mode and an upcom­ing rework of the mul­ti­play­er Battlemode.

With these fac­tors in mind, we have decid­ed to redi­rect our focus from Inva­sion Mode to cre­at­ing a total­ly new sin­gle-play­er horde mode,” the com­pa­ny explained in a blog post. “We’re con­fi­dent this horde mode will offer you more of the diver­si­ty and chal­lenge you’re look­ing for in the game. In addi­tion, the team con­tin­ues to work on a refresh of Bat­tle­mode that includes a more com­pet­i­tive, rank-based struc­ture, a num­ber of game­play and bal­ance updates and anoth­er new map.”

Id said it expects to share more details on what’s next for the game at Quake­Con in August. In more recent news, the game’s next-gen patch for Xbox Series X|S, PS5, and PC was released this week, adding a bunch of good­ies to the game.