Call of Duty: Infinite Warfare currently has an 80/100 on Metacritic. A little bit of digging reveals the reason why. After reading a majority of the reviews for the game, it’s pretty obvious that every bit of praise, and therefore every positive score, is for the game’s single player campaign.
If you’re a Call of Duty player, you know that that is not the reason people buy into the series. Since MW3, nobody has given a shit about Call of Duty’s story. They’re all poorly written standalone stories that try to get you invested and get it over with in less than 7 hours so you can get on to the multiplayer, where (since Advanced Warfare) you can be happily microtransactioned to death. The publisher is more involved in the development of the games than the developers themselves, forcing them to waste time making sure that RNG has a place instead of making sure servers are stable.
Personally, I don’t have the game. I played the beta, and what I learned from that alone was enough to remove any trace of interest I might have felt for this latest entry in the CoD series. This is the first time I have not been on Call of Duty at launch, and I’m glad I made that call. The user review score is a 3.3/10. Of the 744 players that have offered their opinion, 492 are unfavorable. The general opinion seems to be that this game is not what the people wanted. But to go by the New York Daily News review, for example, “It all adds up to the finest Call of Duty game yet”.
Call of Duty has finally shown it’s true face — a cash grab series meant to milk those of us who once cared about it. Meanwhile, the ‘impartial’ journalists who provide the game with such high praise have shown theirs by basing their reviews on a segment of the game they know is irrelevant in order to please their masters.
The Discrepancy in Infinite Warfare Reviews and What It Means
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