Following the official announcement of the Dead Space remake, EA decided to share more details on the leadership team working on the game and more about what to expect. The developers also spoke about being true to the original version of the game, but also how they plan to cut some elements that simply don’t work.
The game’s senior producer is Philippe Ducharme. He spent seven years with EA–from 2003–2010–before leaving to Ubisoft where he produced Watch Dogs Legion. He re-joined EA in August 2020. Roman Campos-Oriola is Dead Space’s creative director, he also worked at Ubisoft, but from 2005–2020. He was the game director on For Honor. The art director on the Dead Space remake is Mike Yazijan, who was the art director for Dead Space 2. Yazijan left EA in 2011 to join Warner Bros. where he worked on Batman: Arkham Origins before heading back to EA in 2018 where he was the art director on Star Wars: Squadrons.
In an interview on EA’s website, Yazijian said he found his old notebooks from Dead Space 2, which “comes in handy, seeing all the notes.”
“We’ve got concept art, visual guidelines, source materials, notes on the conversations we had with them, the knowledge that they gained–it’s all here. It’s all going into this game,” he said.
Within this interview, EA made it clear that the new Dead Space is not a reboot or remaster. It’s a remake where “everything” has been re-built from the ground up. It runs on a new engine, Frostbite, but the company assures fans it will be “respectful” of the original.
“It’s being fully rebuilt in Frostbite,” Campos-Oriola said. “With all new assets, new character models, new environments–even though we’re basing those on the original designs. There are new parts, new props, new collision models, and so on. We’re rebuilding everything from scratch, but we’re keeping the same story and the same structure.”
Duchrame added: “You’re really able to feel the depth of a room, the thickness of the air. We’re playing with shadows, with dynamic lighting, so not only does it create the mood and atmosphere, but it also has an effect on gameplay, because the player has the ability to control the lighting in certain areas of the ship.”
The audio is also seeing adjustments. Ducharme said the team is “working on enhancing the experience and providing believable audio that focus[es] on objects’ positioning and 3D sounds propagation.”
Campos-Oriola went on to say that the new SSDs in the PS5 and Xbox Series X|S consoles allow the game to “load and unload really fast.”
“Our intention is to offer a fully unbroken experience, it will be an uninterrupted sequence shot, from the start screen to the end credit, without interruption,” the developer said.
Ducharme continued: “The objective we gave to the whole team was to have players pick up the controller and completely lose track of time. Like, they play through the entire experience without putting the controller down. That’s how immersive we want our game to be, that people just dive in and don’t come out until the credits roll.”
The Dead Space remake will differ from the original because the team will “do away with some things that don’t work,” according to Yazijian. No specifics were mentioned.
To make sure the new Dead Space doesn’t move away from what fans want, Campos-Oriola said EA invited some members of the community to provide feedback on the game just two months into development. We want to treat the franchise with great care and respect, so we want to make sure the things we’re doing are hitting home with our community,” Campos-Oriola stated.
If you missed EA Play 2021 Live, then you can check out the recap. Alongside the reveal of Dead Space remake, Battlefield 2042’s new Portal mode was also announced, alongside the showcase of Lost In Random.