While Cyber­punk 2077 has had some impres­sive sales records, like sell­ing 13 mil­lion copies at launch and break­ing Steam records for the most con­cur­rent users in a sin­gle-play­er game ever, it has also had its fair share of issues. Sony and Microsoft have offered refunds to those who unhap­py with all the per­for­mance prob­lems with the game, with Sony going as far as to remove the game from the PlaySta­tion Store.

Even though Cyber­punk 2077 is bet­ter opti­mized on the PC, receiv­ing a more pos­i­tive recep­tion as a result, but has failed to main­tain its player­base. Since launch, CD Pro­jekt Red’s open-world game has lost 79% of its play­ers on Steam, accord­ing to GitHyp’s data. Its cur­rent peak is 200,000 play­ers, com­pared to the peak of over a mil­lion play­ers back in December.

Cyberpunk 2077 Lost 79% Of Its Playerbase on Steam Since The Game's Launch

The devel­op­ers pre­vi­ous title, The Witch­er 3: Wild Hunt, took three months to lose that per­cent­age. How­ev­er, The Witch­er 3 start­ed from a much low­er peak of around 92,000 dur­ing its launch back in 2015.

Cyberpunk 2077 Lost 79% Of Its Playerbase on Steam Since The Game's Launch

Cyber­punk 2077 will even­tu­al­ly get the love it deserves, but it might be awhile until CD Pro­jekt Red reach­es what the Witch­er series has achieved. The devel­op­ing team has been ques­tion­ing the founders and upper man­age­ment about the crunch and the state in which the game was released. Because the game was so poor­ly opti­mized for last-gen con­soles, a class-action law­suit was issued against CD Pro­jekt Red, stat­ing the stu­dio hid the sub­par qual­i­ty and sold the game anyway.