After final­ly announc­ing Cyber­punk 2077 will be return­ing to the PlaySta­tion Store, devel­op­er CD Pro­jekt Red has now released an update for the game. It includes a num­ber of improve­ments across the board.

Update 1.23 for Cyber­punk 2077 is out for con­soles, PC, and Sta­dia, fix­ing many bugs with­in the game. One of these could cause some Arasa­ka guards to clip through doors, and anoth­er was mak­ing an Arasa­ka offi­cer’s body inac­ces­si­ble, which pre­vent­ed play­ers from progressing.

The patch notes also include fix­es to John­ny’s spec­tral appear­ance in a num­ber of quests. Rocks in the Bad­lands should also be look­ing bet­ter now. Addi­tion­al­ly, clip­ping of NPC cloth­ing has final­ly been han­dled in this patch.

You can check out the rather exten­sive patch notes, com­piled by CD Pro­jekt Red, below.

Cyberpunk 2077 1.23 Patch Notes

Quests & Open World

Space Odd­i­ty

  • Fixed an issue where the “Open the pack­age” objec­tive could change location.

Gig: Fam­i­ly Matters

  • Fixed an issue where Juli­et’s car could dis­ap­pear on sight after com­plet­ing the quest.
  • Fixed a stream­ing issue in Juli­et’s house.
  • Fixed an issue where it was­n’t pos­si­ble to enter Juli­et’s house if the play­er did­n’t meet either of the Attribute requirements.

The Heist

  • Fixed an issue where Jack­ie could go through glass.
  • Fixed an issue pre­vent­ing some guards from attack­ing the player.
  • Fixed an issue where the “Search the Arasa­ka offi­cer” objec­tive could remain active after ful­fill­ing it.
  • Fixed an issue where the mech did­n’t spawn in the lobby.
  • Fixed an issue where some Arasa­ka guards could clip through the door.
  • Fixed an issue where some guards could spawn on play­er’s sight.
  • Fixed an issue where Arasa­ka offi­cer’s body could be unac­ces­si­ble, mak­ing the play­er unable to loot the shard and block­ing progression.

The Nomad

  • Removed unnec­es­sary but­ton prompts.

The Hunt

  • The news seg­ment in the shard from Riv­er will now prop­er­ly play audio.

The Beast in Me

  • Fixed an issue where pro­gres­sion could be blocked if the play­er left Claire after the San­to Domin­go race too early.

Queen of the Highway

  • Fixed an issue where the Basilisk could clip through some of the trees.

Down on the Street

  • Fixed an issue where there were no quest-relat­ed dia­logue options when talk­ing to Wakako.

For­ward to Death

  • Smoke and dust will no longer flick­er when rid­ing the Basilisk.

Gig: Good­bye, Night City

  • Fixed an issue where pro­gres­sion could get blocked after res­cu­ing Bruce if the play­er called Delamain.

Path of Glory

  • Fixed an issue where V could get stuck in the AV if they stood at the land­ing spot before it arrived.

Gig: No Fixers

  • Fixed an issue where it was­n’t pos­si­ble to open the door to Dako­ta’s garage at the end of the quest.
  • Fixed an issue where Iris could tele­port instead of walking.

Gig: Get­ting Warmer…

  • Fixed an issue where fix­er’s car could dri­ve straight through the inter­sec­tion instead of turn­ing right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be select­ed while plug­ging her out, which could break the animation.
  • Fixed an issue where it was­n’t pos­si­ble to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn under­ground, block­ing progression.

Gig: Many Ways to Skin a Cat

  • Fixed an issue where noti­fi­ca­tions from Regi­na regard­ing this gig could appear dur­ing The Heist.
  • Fixed an issue where it was pos­si­ble to con­nect to the com­put­er after fail­ing the quest by destroy­ing the van, which result­ed in play­er get­ting stuck.
  • Fixed an issue where pro­gres­sion could get stuck on the “Go to the Revere Couri­er Servies facil­i­ties” objective.

Cyberpsy­cho Sight­ing: Where the Bod­ies Hit the Floor

  • Fixed an issue where after col­lect­ing the infor­ma­tion the next objec­tive to send it to Regi­na would­n’t appear.

Cyberpsy­cho Sight­ing: On Deaf Ears

  • Fixed an issue where after col­lect­ing the infor­ma­tion the next objec­tive to send it to Regi­na would­n’t appear.

I Fought the Law

  • Fixed an issue where Riv­er would­n’t be present at the meet­ing spot before enter­ing Red Queen’s Race.

Game­play

  • Fixed an issue where after killing a NPC and steal­ing their car, their body could get stuck in the car.
  • Adam Smash­er will no longer receive dam­age dur­ing ani­ma­tions between his attack phases.
  • Fixed an issue where drop­ping a NPC’s body caused too much destruction.
  • Catare­sist cyber­ware should now work properly.

Visu­al

  • Fixed John­ny’s spec­tral appear­ance in var­i­ous quests.
  • Fixed var­i­ous issues relat­ed to clip­ping in NPCs’ clothes.
  • Fixed appear­ance of rocks in the Badlands.

The Pick­up

  • Fixed an issue where one of the Mael­stromers was T‑posing.

Sta­bil­i­ty and performance

  • Numer­ous crash fix­es in ani­ma­tions, UI, scene, physics and game­play systems.
  • Mem­o­ry opti­miza­tions and mem­o­ry man­age­ment improve­ments in var­i­ous sys­tems (reduc­ing the num­ber of crashes).
  • Var­i­ous con­sole CPU optimizations.
  • Mem­o­ry and I/O improve­ment lead­ing to few­er instances of NPCs with iden­ti­cal appear­ances spawn­ing in the same area, and to improved streaming.

PC-spe­cif­ic

  • Fixed an issue where it was­n’t pos­si­ble to click the upgrade but­ton while play­ing with 1280x720 resolution.
  • Fixed an issue where tog­gling the Win­dowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
  • [Steam] Chang­ing lan­guage set­tings to default will now set it to the lan­guage of the Steam client.
  • A pop­up mes­sage ask­ing to ver­i­fy integri­ty of game data will now be dis­played when incom­plete or cor­rupt­ed game data is detected.

Xbox-spe­cif­ic

  • Fixed an issue where sign­ing out dur­ing a scene fade-out could result in the game being par­tial­ly unresponsive.
  • Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.