Since Cyber­punk 2077 launched, CD Pro­jekt Red has been work­ing on updat­ing the game, and they just released the lat­est update for the role-play­ing title. The patch is now live across all plat­forms, with more bug fix­es and improve­ments to over­all game stability.

This update fixed a num­ber of prob­lems, includ­ing a rather huge issue where the screen could become black. The update also fix­es an issue that caused a Mael­stromer to spawn in an area that play­ers could not access. There were also fix­es relat­ed to clipping. 

Game­play fix­es were also imple­ment­ed, includ­ing one that could stop play­ers from being able to climb lad­ders out of water. There were also fix­es for “var­i­ous issues” with NPC cloth­ing and UI changes to make it appear less cluttered.

Patch 1.21 also includes mem­o­ry man­age­ment improve­ments to help reduce the num­ber of crash­es. You can see the full patch notes below, which were shared on the Cyber­punk 2077 web­site.

Patch Notes For Cyberpunk 2077 1.21

Quests & Open World

  • Fixed an issue in Gig: Get­ting Warmer… where the play­er was unable to low­er 8ug8ear’s body temperature.
  • Fixed an issue where being unable to pick up the “Send a crew” shard in Cyberpsy­cho Sight­ing: Dis­count Doc could block pro­gres­sion. Read­ing the shard is now an option­al objective.
  • Fixed an issue in Down on the Street where Take­mu­ra would get stuck in Japan­town Docks after play­er chose to go to Wakako alone and left the area too early.
  • Fixed an issue where the clues in Cyberpsy­cho Sight­ing: Bloody Rit­u­al would not count if the play­er scanned them before talk­ing to the wound­ed NPC.
  • Spray Paint should now trig­ger prop­er­ly when play­er approach­es Brendan.
  • Fixed an issue in Play it Safe where upon con­nect­ing to the Access Point the screen could become black, block­ing fur­ther progression.
  • Fixed an issue where Report­ed Crime: Dredged Up would not com­plete if the play­er opened the con­tain­er before scan­ning the blood trail.
  • Fixed an issue where a Mael­stromer could spawn in an area unreach­able for the play­er, block­ing progress in Los­ing My Religion/Sacrum Profanum.
  • Fixed an issue block­ing pro­gres­sion in one of the Assaults in Progress in Japantown.
  • Addressed an issue where the game could crash dur­ing Gig: Hip­po­crat­ic Oath if the play­er jumped through the win­dow after break­ing it.
  • Fixed var­i­ous issues with ene­mies clip­ping through objects and float­ing in the air in Sus­pect­ed Orga­nized Crime Activ­i­ty: Pri­va­cy Pol­i­cy Vio­la­tion.
  • Fixed an issue in Sus­pect­ed Orga­nized Crime Activ­i­ty: Pri­va­cy Pol­i­cy Vio­la­tion, where pro­gres­sion could be blocked due to ene­mies being stuck in a hangar.
  • Holo­calls from Mitch should no longer get stuck and repeat if the call was inter­rupt­ed before.
  • Fixed John­ny’s appear­ance in var­i­ous quests.
  • Den­nis’ car should now spawn cor­rect­ly in Big in Japan.
  • Play­ers can now enter Den­nis’ car from the right side in Big in Japan.
  • Win­dows inside the shack should no longer break upon open­ing the con­tain­er in Big in Japan.
  • Big in Japan will now fail if the play­er leaves Haruyoshi instead of car­ry­ing him to safe­ty after open­ing the container.
  • Fixed an issue where play­er could become unable to use weapons and con­sum­ables after get­ting out of Take­mu­ra’s van in Down on the Street.
  • Play­er can no longer call Take­mu­ra dur­ing the meet­ing with Oda in Down on the Street.
  • Fixed an issue where Oda could be found on the bridge between Wat­son and West­brook before going to Take­mu­ra’s hide­out in Search and Destroy.
  • Fixed an issue in Down on the Street where Oda could crash into play­er’s car if it was parked in his way.
  • Fixed an issue where Burn­ing Desire/Night Moves could get stuck on the “Wait for a call from dis­tressed man” objec­tive after play­er failed the quest.
  • Fixed an issue where the door to Cas­sius Ryder’s rip­per­doc shop would not open, pre­vent­ing the play­er from com­plet­ing The Gig.
  • Saul will no longer fol­low the play­er around the world if they leave the quest area after free­ing him in Rid­ers on the Storm.
  • Fixed an issue where sand­storm could be present in the city if the play­er fast trav­elled there dur­ing Killing in the Name or Rid­ers on the Storm.
  • Rid­ers on the Storm will now fail if the play­er leaves the Wraith camp before res­cu­ing Saul.
  • Gig: Sev­er­ance Pack­age should now trig­ger prop­er­ly after approach­ing the quest area.

Game­play

  • Fixed an issue where, after the play­er com­mits a crime on the roof of a build­ing, NCPD offi­cers would spawn behind the play­er’s back.
  • Fixed an issue pre­vent­ing the play­er from climb­ing lad­ders out of water.

Visu­al

  • Fixed var­i­ous issues relat­ed to clip­ping in NPCs’ clothes.

UI

  • Added back the icon above NPCs, who are under the Dis­tract Ene­mies quick­hack effect.
  • Scan­ning UI is now less cluttered.
  • Fixed an issue where Japanese/Traditional Chi­nese text could dis­ap­pear if the play­er changed the inter­face lan­guage from Eng­lish to one of these languages.

Sta­bil­i­ty and performance

  • Var­i­ous mem­o­ry man­age­ment improve­ments (reduc­ing the num­ber of crashes).

Con­sole-spe­cif­ic

  • Play­ers should now be able to select stick­ers in Pho­to Mode using the Cir­cle but­ton in the Japan­ese ver­sion of the game on PlaySta­tion 4.

Sta­dia-spe­cif­ic

  • Fixed some graph­i­cal issues on a bridge in Mikoshi in Bel­ly Of The Beast/Changes.