Ubisoft detailed a patch today for Rainbow Six players, which is expected to launch tomorrow on October 26th. It’s a “mid-season reinforcements” patch, aimed at Siege players who “have gotten really good at spotting Kapkan’s trip mines.”
Obviously, this means big changes coming to Kapkan and Operators in general. Kapkan will now be able to hold five traps with trip lasers that fade and disappear after deployment. Theoretically, this should make them harder to spot, but unfortunately for attackers, they will no longer kill Operators instantly. Instead, they will do 60 damage 1‑armor Operator.
Kapkan will also be also be increased to a 2‑speed Operator from a 1‑speed, so he will be able to cover a lot more ground, faster. Blitz modifications are coming as well (shield will now remain up while sprinting) along with Ela (one less Grzmot mine, SMG recoil increased).
It’s not just Operator updates, but network improvements addressing how the game handles, like the high ping, latency, hit validation, and a variety of other connectivity considerations. If you are curious about “peekers advantage”, and wish to know more about it, just click here. Below is a list of all the fixes coming along with this patch:
Latency alignment is a change that allows the server to mirror the reaction time of a shooter with an unstable connection more accurately.
We are reducing the upper limit on the latency required to initiate extra hit validation steps.
HIT VALIDATION IMPROVEMENTS
We are also optimizing the replication of actions. The result is a more responsive experience for all players and a reduction of latency.
PROCESSING DELAY + PING
Currently, the ping value displayed in the menus includes the processing delay. This is misleading, since running at a faster frame rate results in lower ping values being shown. We are removing this processing delay from the ping value.
We are implementing a series of adjustments that will help you monitor the status of your client, of the server, and of your network connection.
With this change, the game will display up to four icons in the upper right corner of your screen. These four icons denote the quality of your gameplay experience concerning your ping, connection stability, update rate and host stability, respectively from left to right.
LONE WOLF TERRORIST HUNT RENOWN
We have discussed the removal of Renown from Lone Wolf Terrorist Hunt in the past as part of an effort to deter players from hacking their Renown gained from Situations and Lone Wolf Terrorist Hunt. Fortunately, we were able to find a way around this while still allowing Renown gain in these game modes!
Renown in Situations and Lone Wolf Terrorist Hunt will be earned based on the amount of time you spend playing, as opposed to your total score at the end of the game. An unfortunate side effect of this change is that the Renown gain will not scale based on difficulty level, or wins/losses.