Changes Coming in Mid-Season Reinforcements for Rainbow Six Siege

Ubisoft detailed a patch today for Rain­bow Six play­ers, which is expect­ed to launch tomor­row on Octo­ber 26th. It’s a “mid-sea­son rein­force­ments” patch, aimed at Siege play­ers who “have got­ten real­ly good at spot­ting Kapkan’s trip mines.”

Obvi­ous­ly, this means big changes com­ing to Kap­kan and Oper­a­tors in gen­er­al. Kap­kan will now be able to hold five traps with trip lasers that fade and dis­ap­pear after deploy­ment. The­o­ret­i­cal­ly, this should make them hard­er to spot, but unfor­tu­nate­ly for attack­ers, they will no longer kill Oper­a­tors instant­ly. Instead, they will do 60 dam­age 1‑armor Operator.

Kap­kan will also be also be increased to a 2‑speed Oper­a­tor from a 1‑speed, so he will be able to cov­er a lot more ground, faster. Blitz mod­i­fi­ca­tions are com­ing as well (shield will now remain up while sprint­ing) along with Ela (one less Grz­mot mine, SMG recoil increased). 

It’s not just Oper­a­tor updates, but net­work improve­ments address­ing how the game han­dles, like the high ping, laten­cy, hit val­i­da­tion, and a vari­ety of oth­er con­nec­tiv­i­ty con­sid­er­a­tions. If you are curi­ous about “peek­ers advan­tage”, and wish to know more about it, just click here. Below is a list of all the fix­es com­ing along with this patch:

Net­work Improvements


Laten­cy align­ment is a change that allows the serv­er to mir­ror the reac­tion time of a shoot­er with an unsta­ble con­nec­tion more accurately.


We are reduc­ing the upper lim­it on the laten­cy required to ini­ti­ate extra hit val­i­da­tion steps.


We are also opti­miz­ing the repli­ca­tion of actions. The result is a more respon­sive expe­ri­ence for all play­ers and a reduc­tion of latency.


Cur­rent­ly, the ping val­ue dis­played in the menus includes the pro­cess­ing delay. This is mis­lead­ing, since run­ning at a faster frame rate results in low­er ping val­ues being shown. We are remov­ing this pro­cess­ing delay from the ping value.


We are imple­ment­ing a series of adjust­ments that will help you mon­i­tor the sta­tus of your client, of the serv­er, and of your net­work connection.

With this change, the game will dis­play up to four icons in the upper right cor­ner of your screen. These four icons denote the qual­i­ty of your game­play expe­ri­ence con­cern­ing your ping, con­nec­tion sta­bil­i­ty, update rate and host sta­bil­i­ty, respec­tive­ly from left to right.

Changes Coming in Mid-Season Reinforcements for Rainbow Six Siege

Oth­er Changes


We have dis­cussed the removal of Renown from Lone Wolf Ter­ror­ist Hunt in the past as part of an effort to deter play­ers from hack­ing their Renown gained from Sit­u­a­tions and Lone Wolf Ter­ror­ist Hunt. For­tu­nate­ly, we were able to find a way around this while still allow­ing Renown gain in these game modes!

Renown in Sit­u­a­tions and Lone Wolf Ter­ror­ist Hunt will be earned based on the amount of time you spend play­ing, as opposed to your total score at the end of the game. An unfor­tu­nate side effect of this change is that the Renown gain will not scale based on dif­fi­cul­ty lev­el, or wins/losses.

Source: Ubisoft

I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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