The flinch players experience when shot in Call Of Duty WWII has been the subject of a lot of players complaints. The flinch effect is too strong, casing players to lose gun fights by either throwing the players aim way off or by flinching the enemy they land a flinch head shot on you. Both situations lead to shoot first, die first situations. Sledgehammer has acknowledged this annoying effect and has confirmed they are indeed changing the flinch effect. A global reduction in flinch for most weapons and a buff to the “Primed” basic training to bring it in line with the flinch effect while wearing “Toughness” in Black Ops II (almost no flinch) is on the horizon.
Global changes to flinch are coming. We are play-testing to ensure balance across all weapon / divisions.
— M.Condrey in WWII (@MichaelCondrey) November 19, 2017
To give players an idea of what we can expect, earlier this week Sledgehammer Games’ Michael Condrey also tweeted that that are looking to mirror the flinch in Black Ops II while running toughness, which they find to be the “gold standard”.
We’re also looking at global flinch values to ensure it matches gold standard (in line with BO2 running Toughness) (2/2)
— M.Condrey in WWII (@MichaelCondrey) November 15, 2017
This will be awesome if they actually delivered. Now they just need to address the annoying shell shock effect from both friendly and enemy explosives, nerf espionage again and perhaps lower the time a flash grenade effect last.