Call of Duty War­zone got anoth­er update yes­ter­day, mak­ing Iron Tri­als ’84 tougher and bring­ing more weapon bal­ances to the bat­tle royale game.

Iron Trials ’84 Changes

War­zone’s new bat­tle royale expe­ri­ence has a few changes now, with some bring­ing even greater chal­lenges and rewards for high-tier play­ers. Iron Tri­als ’84’s cash rewards for Con­tracts have been reduced for all four Con­tract types. The armor satchel, gas mask, and self-revive item drops rates have also been reduced.

The Spe­cial­ist Token has been added as an item that can be pur­chased from the Buy Sta­tions as well. Although this will like­ly be a pricey item, since the mode already rewards less cash. Raven Soft­ware says, “We sus­pect very few peo­ple will be able to say they’ve pur­chased a Spe­cial­ist Token. How­ev­er, we do feel there is an oppor­tu­ni­ty to pro­vide high tier Play­ers with addi­tion­al impact­ful out­lets for their hard earned resources. Addi­tion­al­ly, fur­ther enabling pur­chas­ing pow­er with Hard­line is some­thing we would like to con­tin­ue to explore.”

Warzone Bug Fixes

The devel­op­ers also fixed bugs for Rebirth Island, includ­ing fix­ing addi­tion­al col­li­sion issues with a num­ber of ele­ments on the map that was let­ting play­ers exploit them. It also address­es an issue with the Bull­frog that reduced its recoil while fir­ing it.

Weapon And Attachment Changes

Raven Soft­ware con­tin­ues to nerf War­zone’s weapons, attempt­ing to make cer­tain guns more viable. This patch affects the Bull­frog SMG, which now has a reduc­tion to ADS speed, move­ment speed, and ADS move­ment speed.

The patch also details adjust­ments to sev­er­al attach­ments. The Krig 6 assault rifle recent­ly received a huge increase in recoil, mak­ing it less like­ly to be used. Raven has now added recoil con­trol to the gun’s bar­rel attach­ments to make them more effective.

Cold War’s AK-47 and XM4 assault rifle bar­rels also got adjust­ments, now giv­ing less recoil con­trol effectiveness. 

You can check out the full patch notes below, as seen on Raven Soft­ware’s web­site.

MODES

Iron Tri­als ’84

The fol­low­ing changes are exlu­sive to the Iron Tri­als ’84 mode:

  • Buy Sta­tions
    • The Spe­cial­ist Token has been added
    • Sup­ply Run dis­counts are now 50% on every item except Team Rede­ploy (100%), Load­out Drop Mark­er (10%), and Spe­cial­ist Token (10%)
    • The Hard­line Perk now gives a 25% dis­count to every item except Self Revive (20%), Load­out Drop Mark­er (10%), and Spe­cial­ist Token (20%)

We sus­pect very few peo­ple will be able to say they’ve pur­chased a Spe­cial­ist Token. How­ev­er, we do feel there is an oppor­tu­ni­ty to pro­vide high tier Play­ers with addi­tion­al impact­ful out­lets for their hard earned resources. Addi­tion­al­ly, fur­ther enabling pur­chas­ing pow­er with Hard­line is some­thing we would like to con­tin­ue to explore.

  • Con­tracts
    • Con­tract Cash rewards (per Play­er) have been reduced. Mul­ti­pli­er val­ues are unchanged.
      • Recon
        • $1,300 down to $1,100
      • Scav­enger
        • $2,500 down to $1,600
      • Boun­ty
        • $3,800 down to $2,500
      • Sup­ply Run
        • $1,300 down to $1,200

We rec­og­nize that this may be a polar­iz­ing change, but we feel it is a nec­es­sary one. When we gate access to Load­outs behind a large price tag, as is the case, we force play­ers to con­tin­ue mov­ing around the map. This works to dis­in­cen­tivize camp­ing. While we do not antic­i­pate this change will have a large impact on the most skilled Play­ers — those who stay put and avoid engage­ments will find them­selves resource strained and quick­ly falling behind. This is part of how we sub­tly encour­age map move­ment and fight­ing. Addi­tion­al­ly, we feel scav­eng­ing, being resource­ful, and bare­ly scrap­ing by is part of what adds to the charm and inten­si­ty of the Tri­als. This dynam­ic makes room for, and empha­sizes oth­er facets of skill like move­ment, team­work, strat­e­gy, and map knowl­edge. By delay­ing Load­out acqui­si­tion, we are fur­ther smooth­ing out play­er pow­er such that each increase to it is much more notice­able and allows more room for those sec­ondary skillsets to shine. We will be mon­i­tor­ing the mode and Play­er feed­back close­ly to ensure this change is hav­ing the intend­ed effect.

  • Gulag
    • Light Machine Guns (except the RPD (BOCW)) and all Tac­ti­cal Rifles have been removed from Gulag Loadouts.

We feel an empha­sis on Sub­ma­chine Guns and Assault Rifles bet­ter suits this ver­sion of the Gulag.

  • Melee
    • Weapons will no longer deal more than 120 dam­age per melee hit.
  • Loot
    • Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
    • Ground Loot XM4 (BOCW) attach­ments have been updated
    • Ground Loot Bull­frog (BOCW) attach­ments have been updated

The XM4 (BOCW) and Bull­frog (BOCW) Attach­ments are now more close­ly aligned with pop­u­lar builds.

BUG FIXES

  • Fixed addi­tion­al col­li­sion issues with var­i­ous ele­ments on Rebirth Island allow­ing Play­ers to exploit/peek/shoot through them.
  • Fixed an issue with the Bull­frog (BOCW) that reduced recoil while firing.

WEAPONS

Sub­ma­chine Guns

  • Bull­frog (BOCW)
    • ADS Speed decreased by 9%
    • Move­ment Speed decreased by 1%
    • ADS Move­ment Speed decreased by 2%

The Bull­frog (BOCW) is a true jack of all trades. It has great Mobil­i­ty, Effec­tive Dam­age Range, Han­dling, and base Mag­a­zine Capac­i­ty — which would often act as a free Attach­ment. These changes, in con­junc­tion with a Recoil bug fix, will bring the Bull­frog (BOCW) much clos­er to the competition.

  • Shot­gun Bra­vo (BOCW)
    • Max­i­mum Dam­age Range decreased from 4.5 to 3.5 meters
    • Sec­ond Dam­age Range decreased from 8.1 to 5.5 meters
    • Third Dam­age Range decreased from 13.2 to 9.9 meters

The Shot­gun Bra­vo (BOCW) has been incred­i­bly dom­i­nant due to its Effec­tive Dam­age Range, Mag­a­zine Capac­i­ty, Mobil­i­ty, and Rate of Fire. By reduc­ing its Effec­tive Dam­age Ranges, the Shot­gun Bra­vo (BOCW) will begin to feel more like a Shot­gun and less like a Sniper.

ATTACHMENTS

Bar­rels

  • Krig 6 (BOCW)
    • 19.7” Take­down
      • Hor­i­zon­tal Recoil Con­trol increased from 8% to 9%
    • 19.7” Ranger
      • Ver­ti­cal Recoil Con­trol increased from 8% to 9%
    • 15.5” Con­tour
      • Hor­i­zon­tal Recoil Con­trol increased from 4% to 5%
      • Ver­ti­cal Recoil Con­trol increased from 4% to 5%
    • 15” CMV Mil-Spec
      • Hor­i­zon­tal Recoil Con­trol increased from 8% to 9%
      • Ver­ti­cal Recoil Con­trol increased from 8% to 9%

Giv­en the Krig 6’s (BOCW) most recent adjust­ments, we felt it was appro­pri­ate to increase the effec­tive­ness of its Recoil Con­trol Attach­ments slightly.

  • AK-47 (BOCW)
    • 18.2” Take­down
      • Hor­i­zon­tal Recoil Con­trol decreased from 11.1% to 10%
    • 20” Lib­er­a­tor
      • Ver­ti­cal Recoil Con­trol decreased from 11.1% to 10%
    • 18.2” VDV Reinforced
      • Hor­i­zon­tal Recoil Con­trol decreased from 5.5% to 4%
      • Ver­ti­cal Recoil Con­trol decreased from 5.5% to 4%
    • 20” Spet­snaz RPK Barrel
      • Hor­i­zon­tal Recoil Con­trol decreased from 9% to 8%
      • Ver­ti­cal Recoil Con­trol decreased from 9% to 8.5%
  • XM4 (BOCW)
    • 13.7” Take­down
      • Hor­i­zon­tal Recoil Con­trol decreased from 11.3% to 10%
    • 13.7” Ranger
      • Ver­ti­cal Recoil Con­trol decreased from 11.3% to 10%
    • 13.5” Rein­forced Heavy
      • Hor­i­zon­tal Recoil Recoil Con­trol decreased from 5.5 to 4%
    • 13.5” Task Force
      • Hor­i­zon­tal Recoil Con­trol decreased from 9% to 8%
      • Ver­ti­cal Recoil Con­trol decreased from 9% to 8%