Call of Duty: Warzone developer Raven Software has big plans for the battle royale game, which includes an increase in the time it takes to kill an enemy. In a blog post, Raven stated it will launch “sweeping balance changes” to a bunch of weapons so players won’t die so quickly to them.
When these update are applied, Raven believes the average time-to-kill in Warzone should increase by about 60 to 100 milliseconds. This might not sound like much, but a fraction of second makes the difference in a game like Call of Duty.
Raven said it wants to give players opportunities to escape from, what appears to be, impossible odds. It’s currently less likely for players to get away with the existing time-to-kill averages.
“At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery,” Raven said. “We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship.”
The team added: “Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.”
Raven provided a snapshot of the upcoming changes (seen below), along with a more detailed breakdown of the balances on Raven Software’s website.
Warzone’s Season 4 update is out now, bringing a new event, new weapons, a new vehicle and more. You can check out the full Warzone Season 4 patch notes to find out more.