A new update for Call of Duty: Vanguard has arrived in Season 2 Reloaded, and the March 31st patch notes include details of weapon balancing and updates to the new Arms Race mode.
According to Sledgehammer Games’ notes, the dev team has addressed a few issues regarding the large-scale Arms Race mode. An exploit was previously allowing players to become invulnerable after dying from fall damage, as well as fixing the bug that caused Buy Station purchases to not subtract from a player’s cash balance. Players should also no longer experience having an invisible weapon when the “Bioluminescence” or “Steamer” blueprints are equipped.
The update also includes a touch of weapon balancing. The Cooper Carbine assault rifle received a few attachment buffs: the 8″ Ragdoll Short and 17″ Ragdoll G45 barrels got got a decrease to recoil while firing. The 22″ Cooper Custom barrel attachment has been nerfed with increased ADS time.
The Type 11 LMG now has decreased recoil while firing, while the Bren has been nerfed a tad with an increase to both sprint-out time and hip-fire spread. The Whitely light machine gun has received a massive damage decrease to the gun’s .50 BMG 150 Round Boxes magazine attachment–by a whopping 32%.
One more gun class saw changes in this update, the marksman rifles. The M1 Grand now has decreased ADS time, while the SVT-40 received an increase to its ADS time. For the G‑43 marksman, users should expect a decrease to both its ADS time and hip-fire spread.
You can check out the rest of the patch below, as shared by Sledgehammer Games:
Call of Duty: Vanguard Patch Notes — March 31st, 2022
MULTIPLAYER
Modes
- Arms Race
- The “Escort” and “Eliminate” UI elements will now properly update during the sudden death phase of a match.
- Addressed an exploit that allowed players to become invulnerable after dying to fall damage.
- Addressed an issue that caused Buy Station purchases to not subtract from the player’s cash balance.
- Players will no longer have an invisible weapon when the “Bioluminescence” or “Steamer” Blueprints are equipped.
- Ranked Play
- Updated Restrictions
- The Skal Crusher has been restricted in Ranked Play and can no longer be equipped to loadouts.
- Updated Restrictions
Weapons
- Cooper Carbine (Assault Rifle)
- 22” Cooper Custom (Barrel)
- Increased ADS time.
- 8” Ragdoll Short (Barrel)
- Decreased recoil while firing.
- 18” Ragdoll G45 (Barrel)
- Decreased recoil while firing.
- Cooper 45rs (Stock)
- Increased initial recoil while firing.
- 22” Cooper Custom (Barrel)
- Armaguerra 43 (Submachine Gun)
- Addressed an issue that prevented progression of challenges in the Mindgames camo category.
- Type 11 (Light Machine Gun)
- Decreased recoil while firing.
- Bren (Light Machine Gun)
- Increased sprintout time.
- Increased hip-fire spread.
- Oak & Shield 590mm Model 2B (Barrel)
- Decreased ADS time (-8%).
- .50 BMG 50 Round Mags (Magazine)
- Increased ADS time.
- Increased hip-fire spread.
- Whitley (Light Machine Gun)
- .50 BMG 150 Round Boxes (Magazine)
- Decreased damage bonus (-32%).
- .50 BMG 150 Round Boxes (Magazine)
- M1 Garand (Marksman Rifle)
- Decreased ADS time.
- .30–06 and 6.5 Sakura Drums (Magazine)
- Increased ammo capacity from 16 to 20 (+25%).
- SVT-40 (Marksman Rifle)
- Increased ADS time.
- G‑43 (Marksman Rifle)
- Decreased ADS time.
- Decreased hip-fire spread.
- Kar98K (Sniper Rifle)
- Addressed an issue that caused slower than intended ADS time when an Optic Attachment was not equipped.
- Combat Shield (Melee)
- Addressed an issue that allowed enemy Attack Dogs to deal damage through the Combat Shield.
- Machine Pistol (Handgun)
- Decreased recoil while firing.
- Decreased hip-fire spread.
Perks
- Engineer (Intel)
- Increased the visibility of highlighted enemy Equipment and Killstreaks.
User Interface & Experience
- Bug Fixes
- Operators will now properly walk in the lobby while a Combat Shield and Pistol are equipped in the favorite loadout.
- Combat Pacing and Quick Play Filter selections will no longer be reset after returning to the Main Menu.