A new update has gone live in Call of Duty: Vanguard and it delivers even more bug fixes, as well as another round of nerfs to shotguns. Zombies also saw some bugs squashed in this update.
As far as the multiplayer changes go, the January 20th patch notes include fixes for issues with both killstreaks and perks. Players can no longer gain infinite ammo for a killstreak exploit, and Sledgehammer fixed the missing challenge details when previewing the Welgun after you unlocking its challenges. Additionally, the studio removed the Fortified Perk’s immunity to all fire damage.
Shotguns have felt rather strong in Vanguard since its launch (which typically happens at the start of a new Call of Duty), but this update will clear that right up. Damage on the Akimbo Double Barrel Shotgun has straight up had its damage nerfed, and the range was reduced for the Buck and Slug attachments.
Zombies mode saw some minor adjustments to Der Anfang. It fixed an issue that could occasionally prevent a player’s Artifact from working properly after self-reviving. It also corrected an exploit where support weapons had the possibility of giving infinite ammo.
An update also arrived to Call of Duty: Warzone, which had its own set of goodies. These updates come just a day after Activision announced the delay of Vanguard and Warzone’s Season 2. They are taking more time to bring quality-of-life adjustments to the Warzone, Vanguard, Black Ops Cold War, and Modern Warfare (2019).
You can check out the full patch notes below, as shared by Sledgehammer.
Call of Duty: Vanguard Patch Notes — January 20th
MULTIPLAYER
Bug Fixes
- Weapons
- Longshots now count when achieved through Incendiary Round’s damage over time
- When previewing the Welgun after unlocking Challenges in Multiplayer, the Welgun is no longer missing challenge details
- Corrected unintended behavior with Buck and Slug, which resulted in players getting headshot bonuses when shooting limbs
- Perks
- Players with the Fortified Perk are no longer immune to any fire damage including Flamenaut and Incendiary Grenade
- Killstreaks
- Fixed an issue where some players would not retain their Killstreaks in between rounds
- Users can no longer gain infinite ammo with a Killstreak bug exploit
Weapon Balancing
- Shotguns
- Akimbo Double Barrel Shotgun
- Damage has been reduced
- Akimbo Double Barrel Shotgun
- Attachments
- Buck and Slug
- Range has been reduced
- Buck and Slug
Adjusted CDL Recipes with the following:
- Match start timer is now 30 seconds
- Removed FMJ from Restricted List
- Respawn Delay Timer set to 3.5 seconds
- Suicide Respawn Delay Timer set to 4.5 seconds
- Added Incendiary Grenades to Restricted List
- Added Bombing Run to Restricted List
- All Killstreaks, except Artillery Strike and Cruise Missile, are restricted and not able to be used while in Ranked matches
ZOMBIES
- Artifacts
- Addressed an issue that could occasionally prevent the player’s Artifact from working properly after using a Self-Revive.
- Support
- Addressed an issue where Support weapons could provide infinite ammo.