Sledgehammer Games has officially revealed Call of Duty: Vanguard’s multiplayer mode, showing off new features like tactical destruction and how many maps the game will have at launch. You can find out everything we know so far about Vanguard’s multiplayer mode below:
There will be a total of 20 multiplayer maps for Vanguard at launch, which is the most ever for a Call of Duty game at launch. It can be presumed that more maps will be available after the game releases.
16 of those maps are for Vanguard’s standard multiplayer, while 4 are for the Champion Hill mode. Settings are across various WWII fronts, including the Eastern Front, North Africa, and the Pacific.
Obviously this is a system that has been borrowed from other popular games, but is now being introduced into Vanguard. Destructible environments will only be used in select scenarios. As revealed in the announcement trailer, players will be able to destroy certain elements of the environment to help flush out those enemies who are hiding. Destructible areas apply to every map, and the caliber of your weapon will affect how quickly and effectively these areas can be demolished.
This is a new ability heading to Call of Duty. Blindfire allows players to shoot over a piece of cover. Of course, this won’t be accurate, but could come in handy in certain situations.
Call of Duty: Vanguard will not have Factions in multiplayer, which is shift for the franchise. Instead, team-based modes will be made up of fictional characters that you can create an customize to your liking.
There is also a new “combat pacing” system that will let players choose the “intensity” level they want. This includes:
- Tactical – Classic 6v6 player experience
- Assault – Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In the multiplayer beta, player counts will vary between 20–48 players
- Blitz – High action lobbies where the intensity is cranked up.
Gunsmith Updates and Gun Balance
The Gunsmith will now allow players “unrestricted” access to attachments so you can select up to 10 on any individual weapon. This allows for “thousands” of possibilities–even beyond what previously available. Players will also be able to to adjust the damage and rate of fire with these attachments, as well as the caliber of weapons. Sledgehammer stated it’s commited to ensuring the game is balanced, so tuning should be expected over time.
A new Clan system will have its own dedicated progression, tailored to a particular clan or group of players. Clans can work across platforms and console generations. Progression, emblems, and battle pass items that are unlocked are given to each player in the Clan.
PC players can look forward to uncapped frame rate and customization options like keybinds, and the ability to reduce motion sickness. The game also supports ultrawide and multi-monitor setups. Sledgehammer has also done work to improve input latency.
You can read Sledgehammer’s in-depth blog post to find out all the details about multiplayer. They also recently released information about what will be included in the upcoming beta. Raven Software also unveiled the new Warzone Pacific map today, which looks like it’s taking the battle royale to a beach from WWII.