Sledge­ham­mer Games has offi­cial­ly revealed Call of Duty: Van­guard’s mul­ti­play­er mode, show­ing off new fea­tures like tac­ti­cal destruc­tion and how many maps the game will have at launch. You can find out every­thing we know so far about Van­guard’s mul­ti­play­er mode below:

Maps

There will be a total of 20 mul­ti­play­er maps for Van­guard at launch, which is the most ever for a Call of Duty game at launch. It can be pre­sumed that more maps will be avail­able after the game releases.

16 of those maps are for Van­guard’s stan­dard mul­ti­play­er, while 4 are for the Cham­pi­on Hill mode. Set­tings are across var­i­ous WWII fronts, includ­ing the East­ern Front, North Africa, and the Pacific.

Tactical Destruction

Obvi­ous­ly this is a sys­tem that has been bor­rowed from oth­er pop­u­lar games, but is now being intro­duced into Van­guard. Destruc­tible envi­ron­ments will only be used in select sce­nar­ios. As revealed in the announce­ment trail­er, play­ers will be able to destroy cer­tain ele­ments of the envi­ron­ment to help flush out those ene­mies who are hid­ing. Destruc­tible areas apply to every map, and the cal­iber of your weapon will affect how quick­ly and effec­tive­ly these areas can be demolished.

Blindfire

This is a new abil­i­ty head­ing to Call of Duty. Blind­fire allows play­ers to shoot over a piece of cov­er. Of course, this won’t be accu­rate, but could come in handy in cer­tain situations.

No Factions

Call of Duty: Van­guard will not have Fac­tions in mul­ti­play­er, which is shift for the fran­chise. Instead, team-based modes will be made up of fic­tion­al char­ac­ters that you can cre­ate an cus­tomize to your liking.

Combat Pacing

There is also a new “com­bat pac­ing” sys­tem that will let play­ers choose the “inten­si­ty” lev­el they want. This includes:

  • Tac­ti­cal – Clas­sic 6v6 play­er experience
  • Assault – Bal­anced com­bat pac­ing that gives you enough room to breathe and a lot of tar­gets to kill. In the mul­ti­play­er beta, play­er counts will vary between 20–48 players
  • Blitz – High action lob­bies where the inten­si­ty is cranked up.

Gunsmith Updates and Gun Balance

The Gun­smith will now allow play­ers “unre­strict­ed” access to attach­ments so you can select up to 10 on any indi­vid­ual weapon. This allows for “thou­sands” of possibilities–even beyond what pre­vi­ous­ly avail­able. Play­ers will also be able to to adjust the dam­age and rate of fire with these attach­ments, as well as the cal­iber of weapons. Sledge­ham­mer stat­ed it’s com­mit­ed to ensur­ing the game is bal­anced, so tun­ing should be expect­ed over time.

Clan System

A new Clan sys­tem will have its own ded­i­cat­ed pro­gres­sion, tai­lored to a par­tic­u­lar clan or group of play­ers. Clans can work across plat­forms and con­sole gen­er­a­tions. Pro­gres­sion, emblems, and bat­tle pass items that are unlocked are giv­en to each play­er in the Clan.

PC Features

PC play­ers can look for­ward to uncapped frame rate and cus­tomiza­tion options like key­binds, and the abil­i­ty to reduce motion sick­ness. The game also sup­ports ultra­w­ide and mul­ti-mon­i­tor setups. Sledge­ham­mer has also done work to improve input latency.

You can read Sledge­ham­mer’s in-depth blog post to find out all the details about mul­ti­play­er. They also recent­ly released infor­ma­tion about what will be includ­ed in the upcom­ing beta. Raven Soft­ware also unveiled the new War­zone Pacif­ic map today, which looks like it’s tak­ing the bat­tle royale to a beach from WWII