Call Of Duty Black Ops Cold War Sea­son 1 is almost upon us. Kick­ing off on Decem­ber 16th, sea­son 1 brings a new map, new weapons, new modes and much more. Tre­yarch has released a patch for Black Ops Cold War that brings all the con­tent for sea­son 1 to the game as well as fix­es a few bugs and brings some much need­ed weapon tun­ing. The update weighs in at 3.4 gb ‑7gb depend­ing on your plat­form and is avail­able on all plat­forms now. War­zone will receive a sep­a­rate update down­load. Check out the full patch notes below:

Call Of Duty Black Ops Cold War Season 1 Patch Notes

* = Denotes content or feature available at the start of Season One.

GLOBAL

Bat­tle Pass*

  • Up to 100 tiers of unlock­able items avail­able in the Bat­tle Pass Sys­tem at the start of Sea­son One, includ­ing two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Oper­a­tor Skins, Weapon Blue­prints, War Tracks, 1300 COD Points, 2XP Tokens, and more.
  • Black Ops Cold War Bat­tle Pass Sys­tem progress can be earned in Black Ops Cold WarWar­zone, and Mod­ern War­fare at the start of Sea­son One.
  • Unlocked Vehi­cle Skins will be unique to each game (Black Ops Cold War and War­zone).

Pro­gres­sion*

  • Cross-Game Pro­gres­sion
    • Play­er pro­gres­sion will be syn­chro­nized across Black Ops Cold War, War­zone, and Mod­ern War­fare at the start of Sea­son One based on your cur­rent Sea­son Lev­el in Black Ops Cold War.
    • All pre­vi­ous unlocks from Black Ops Cold War and Mod­ern War­fare (weapons, Perks, Score­streaks, or Kill­streaks) will remain unlocked.
    • 1,000 new Sea­son Lev­els avail­able at the start of Sea­son One after com­plet­ing Mil­i­tary Ranks.
  • Sea­son One Progression
    • Lev­el 50: New Pres­tige, Emblem, Pres­tige Key, Weapon Blue­print, Bat­tle Pass Tier Skip
    • Lev­el 100: New Pres­tige, Emblem, Pres­tige Key, Bat­tle Pass Tier Skip
    • Lev­el 150: New Pres­tige, Emblem, Pres­tige Key, Bat­tle Pass Tier Skip
    • Lev­el 200: New Pres­tige, Emblem, Pres­tige Key, Bat­tle Pass Tier Skip, Pres­tige Mas­ter Call­ing Card, all Sea­son Chal­lenges unlocked
    • Lev­el 250–1,000: New Pres­tige Key every 50 levels

Chal­lenges*

  • Sea­son Challenges
    • Unique sets of 20 Sea­son Chal­lenges added for both Mul­ti­play­er and Zombies.
    • Chal­lenges are unlocked every 10 Sea­son Lev­els, with all Sea­son Chal­lenges unlocked by Lev­el 200.
    • Once unlocked, play­ers can con­tin­ue to earn progress toward com­plet­ing these Chal­lenges dur­ing future seasons.
    • New Call­ing Cards avail­able for com­plet­ing all Sea­son Chal­lenges, plus a Mas­ter Call­ing Card for com­plet­ing the full set each season.

Oper­a­tor Missions*

  • All Oper­a­tor Skins come with Oper­a­tor Mis­sions in Sea­son One.
  • Play MP, Zom­bies, and War­zone to earn addi­tion­al XP rewards and Oper­a­tor Skin variants.

Sta­bil­i­ty

  • Added var­i­ous sta­bil­i­ty fixes.

UI

  • Addressed var­i­ous UI issues.

MULTIPLAYER

Maps

  • The Pines (6v6)*
    • Com­ing to Core and Hard­core map rota­tion at the start of Sea­son One.
  • Raid (6v6)*
    • Com­ing to Core and Hard­core map rota­tion at the start of Sea­son One.
  • Nuke­town ’84 Hol­i­day (6v6)*
    • Com­ing to Core and Hard­core map rota­tion at the start of Sea­son One.
    • Avail­able in Nuke­town ’84 Hol­i­day 24/7 playlist at the start of Sea­son One. Hard­core Nuke­town ’84 Hol­i­day also avail­able in Quick Play.
    • Replaces Nuke­town ’84 dur­ing Sea­son One hol­i­day event.
  • Gun­fight Maps (2v2)*
    • Com­ing to Gun­fight mode at the start of Sea­son One:
      • Game Show
      • ICBM
      • U‑Bahn
      • KGB
  • Nuke­town ’84 (6v6)
    • Adjust­ed spawns to reduce spawn­ing in longer lines of sight to reduce spawn-trapping.
    • Added spawns in and around mid-map to reduce spawn-trapping.

Game Modes

  • Gun­fight*
    • Avail­able at the start of Sea­son One.
    • 2v2 show­downs. First duo to win six rounds wins the match.
    • Includes four new maps: Game Show, ICBM, U‑Bahn, and KGB.
  • Prop Hunt*
    • Avail­able at the start of Sea­son One.
    • One team of Hunters scours the map for the oth­er team dis­guised as Props through­out the environment.
    • Map list includes The Pines, Car­tel, Check­mate, Moscow, Nuke­town ’84 Hol­i­day, and Garrison.
  • Hard­point
    • Addi­tion­al spawns added for all Hard­point zones on Cross­roads Strike.
    • Adjust­ed spawns for Hard­point zone 2 on Moscow.
    • Addressed an issue where play­ers could cap­ture a Hard­point out­side of the yel­low house on Nuke­town ‘84.
  • Dom­i­na­tion
    • Addressed an issue where zone bor­ders would show as con­test­ed before the round started. 
    • Addressed an issue where the announc­er would incor­rect­ly state an “almost won” line to the los­ing team.
  • Free-For-All
    • Play­ers will now join match­es already in progress less frequently.
  • Search & Destroy
    • The bomb way­point will now fade when in line of sight.
  • Con­trol
    • Over­time Defense will now be giv­en to the team that has few­er total deaths dur­ing the pre­vi­ous 4 rounds.
    • Removed sev­er­al defend­er spawns that were too close to the A zone on Garrison.
  • VIP Escort
    • Addressed an issue where the VIP’s third-per­son mod­el would not match their first-per­son view dur­ing Exfil. 
  • Fireteam
    • Addressed an issue where the Cruise Mis­sile HUD effects would play while in the Fireteam Spawn over­head menu.
    • Addressed an issue where the Fireteam Spawn over­head HUD effects would be present dur­ing Best Play.
    • Fixed a rare crash in Fireteam: Dirty Bomb relat­ed to the Sen­try Turret.
  • Cus­tom Games
    • CDL Con­trol
      • Reduced cap­ture time from 60 sec­onds to 45 seconds.
      • Addressed an issue where the lives remain­ing UI would not prop­er­ly dis­play the cor­rect num­ber of lives.

Fea­tured Playlists*

  • Raid the Mall
    • Avail­able at the start of Sea­son One. Includes a mosh­pit of 6v6 modes on Raid and The Pines.
  • Gun­fight
    • Avail­able at the start of Sea­son One.
  • Prop Hunt
    • Avail­able at the start of Sea­son One.
  • Nuke­town ’84 Hol­i­day 24/7
    • Avail­able at the start of Sea­son One. Includes a mosh­pit of 6v6 modes on Nuke­town ’84 Holiday.

Weapons 

  • New Weapons*
    • Mac-10 SMG avail­able for free at Tier 15 in the Bat­tle Pass Sys­tem at the start of Sea­son One.
    • Groza assault rifle avail­able for free at Tier 31 in the Bat­tle Pass Sys­tem at the start of Sea­son One.
  • Assault Rifles
    • AK-47 
      • Reduced head­shot multiplier.
      • Reduced dam­age for 20″ Spet­snaz RPK Barrel.
    • Krig 6
      • Reduced head­shot multiplier.
    • FFAR
      • Increased dam­age ranges.
      • Reduced recoil.
  • Sub­ma­chine Guns
    • Milano 821
      • Increased effec­tive dam­age ranges.
    • KSP 45 
      • Increased effec­tive dam­age ranges.
    • Bull­frog 
      • Increased effec­tive dam­age ranges.
  • Tac­ti­cal Rifles
    • M16
      • Reduced max­i­mum effec­tive range.
      • Reduced fire rate.
    • Tac­ti­cal Rifle Charlie
      • Reduced head­shot multiplier.
      • Reduced max­i­mum effec­tive range.
      • Reduced fire rate.
        • Reduced dam­age for 19.8” Task Force Barrel.
    • Attach­ments
      • Adjust­ed Bar­rel attach­ments that improve fire rates for tac­ti­cal rifles.
  • Light Machine Guns
    • M60
      • Increased ADS speed.
      • Increased weapon swap speeds.
  • Sniper Rifles
    • Sniper Rifle Charlie
      • Increased dam­age mul­ti­pli­er for upper chest to allow for a one-hit kill with­out attachments.
      • 22.6″ Tiger Team Bar­rel will now increase one-hit kill zone to upper arms.
      • Recoil adjust­ed for high­er shot power.
  • Pis­tols
    • Mag­num
      • Increased effec­tive dam­age ranges.
      • Increased fire rate.
  • Shot­guns
    • Hauer 77 
      • Decreased dam­age ranges.
      • Decreased dam­age range for 25.2” Task Force Barrel.
    • Shot­gun Bravo
      • Decreased dam­age ranges.
      • Decreased fire rate.
      • Decreased dam­age range for 24.8” Task Force Barrel.
    • Attach­ments
      • Adjust­ed Bar­rel attach­ments that improve fire rates for shotguns.
  • Gen­er­al
    • Reduced the amount of play­er knock­back when being dam­aged by bul­let weapons.

Perks

  • Flak Jack­et
    • Reduced explo­sive dam­age mitigation.
  • For­ward Intel
    • Increased view­able mini-map area.
  • Nin­ja
    • Removed pro­tec­tion from Field Mic detection.
  • Spy­craft
    • Added full immu­ni­ty to Field Mic detection.

Equip­ment

  • Frag Grenade
    • Slight­ly increased damage.
  • Molo­tov
    • Slight­ly increased damage. 
  • Stimshot
    • Reduced heal speed.

Field Upgrades

  • Field Mic
    • No longer detects users who are crouch-walk­ing, ADS walk­ing, or swimming. 
  • Gas Mine
    • Increased dam­age.
    • Removed det­o­na­tion delay.
    • Reduced how much a play­er will be slowed when affect­ed by the gas.

Score­streaks 

  • H.A.R.P.
    • High-Alti­tude Recon­nais­sance Plane shows both ene­my posi­tions and their direc­tions on the mini-map.
  • Cruise Mis­sile
    • Addressed an issue where the Cruise Mis­sile HUD effects would dis­play after a Cruise Mis­sile killcam. 
    • Addressed an issue where using a Cruise Mis­sile from a Care Pack­age could clear score earned toward the player’s equipped Cruise Mis­sile Scorestreak. 
  • RC-XD
    • Addressed an issue that allowed the RC-XD to push teammates.

Gen­er­al 

  • Quick Play will now dis­play the player’s last select­ed tab between Core and Hard­core by default.
  • Addressed an issue where Friend­ly Fire penal­ties would be applied for self-kills in Hard­core modes.
  • Addressed an issue where the cam­era could not access the entire map in Crossroads.

ZOMBIES

Gen­er­al

  • Added sup­port for 2‑player splitscreen.

Sta­bil­i­ty

  • Added var­i­ous sta­bil­i­ty fixes.
  • Added sta­bil­i­ty improve­ments for Host Migration.

Weapons*

  • Mac-10
    • Mac-10 SMG added to Mys­tery Box with weapon rarity/attachment vari­a­tions once owned.
  • Groza
    • Groza assault rifle added to Mys­tery Box with weapon rarity/attachment vari­a­tions once owned.

Die Mas­chine

  • Sup­port*
    • Cruise Mis­sile
      • Cruise Mis­sile added as new Sup­port weapon start­ing in Sea­son One.
  • Leader­board*
    • Die Mas­chine” leader­board updat­ed to start track­ing High­est Round com­plet­ed instead of Total Rounds completed.
  • Sal­vage Rewards
    • Refac­tored Round Mile­stone Sal­vage awards to ensure a more even dis­tri­b­u­tion and high­er amount award­ed to all players.
  • Exfil
    • Addressed an issue that could pre­vent zom­bies from reach­ing the Exfil area fast enough to be cleared.
    • Addressed an issue that some­times caused an exces­sive num­ber of Mega­ton ene­mies to spawn dur­ing the Exfil event.
    • Addressed a rare issue that could cause the Mega­ton to become stuck out­side of the map dur­ing the Exfil event.
    • Addressed an issue that allowed com­plet­ing Exfil while in the Dark Aether in the “Die Mas­chine 20 Round” playlist.
  • Field Upgrades
    • Addressed an issue that could cause the play­er to lose charge on a Field Upgrade when swap­ping class­es to one that had the same Field Upgrade equipped.
    • Addressed an issue where Field Upgrades that have an active dura­tion were able to earn progress toward the next charge while still active.
  • Equip­ment
    • Addressed an issue that pre­vent­ed the Cym­bal Mon­key from auto­mat­i­cal­ly being picked up and stacked if one was already in the player’s inventory.
  • Pack-a-Punch
    • Addressed a tim­ing-spe­cif­ic issue that caused the Pack-A-Punch to become non-functional.
  • UI
    • Addressed an issue that could cause the “Swap and Attach” prompt to appear on weapon pick­up prompts under spe­cif­ic circumstances.
  • Gen­er­al
    • Closed var­i­ous map exploit areas.
    • Addressed an issue that could cause the left hand of a Dual Wield weapon from receiv­ing Weapon Skill upgrades.
    • Addressed an issue that pre­vent­ed play­ers from Ping­ing the Mys­tery Box.
    • Addressed a rare issue that could pre­vent Plague­hounds from trig­ger­ing their death visu­al effects.

Dead Ops Arcade 3

  • Game­play
    • Added var­i­ous ene­my and weapon tuning.
    • Closed var­i­ous map exploits.
  • Leader­boards*
    • Leader­board stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Sea­son One to allow for a fresh start based on updat­ed game­play tuning.

Onslaught (PS4/PS5)

  • Game­play
    • Increased ear­ly Surge spawn rates for a faster-paced experience.
    • Fill­ing up the Surge meter now imme­di­ate­ly clears the area.
  • Maps
    • The Pines*
      • Avail­able in Onslaught at the start of Sea­son One.
    • Nuke­town ’84
      • Added var­i­ous exploit fixes.
  • Ene­mies
    • Addressed an issue that pre­vent­ed Plague­hound tox­ic kills from con­tribut­ing to Orb Power.
    • Addressed var­i­ous pathing issues for the Megaton.
  • Gen­er­al
    • Addressed a rare issue that could cause Sal­vage to drop in Onslaught when using cer­tain attachments.

PC

Sta­bil­i­ty

  • Added var­i­ous sta­bil­i­ty fixes.
  • Addressed an issue that could cause the game to occa­sion­al­ly crash when quit­ting the game.

Gen­er­al

  • Updat­ed rec­om­mend­ed dri­ver ver­sion for NVIDIA GPU to 457.30.
  • Updat­ed rec­om­mend­ed dri­ver ver­sion for AMD GPU to 20.11.01.
Call Of Duty Black Ops Cold War is available now for the PlayStation 5, PlayStation 5, Xbox Series X, Xbox One and PC now.