I’ve been a fan of Call of Duty since the introduction of Call of Duty: Modern Warfare (the original), so I’ve been trough the ups and downs that this series has come with. With Black Ops 4 on its way, there are changes I’m not so certain about.
Having never been a fan of Specialists, simply because there were always a few that were overpowered, I’m a little annoyed they have brought them back in Black Ops 4. Instead of making them completely available for players to pick and choose from, now you have to pick at the beginning of a match and a team can only have one of each Specialist at a time. This has the potential to cause some issues.
Because Call of Duty is widely known for having connection problems, some players may never get the opportunity to play a Specialist they want. If one players connection is better than the rest, then those players will get first dibs on the Specialists.
This limitation would balance the game a bit better by not allowing teams of people to use the same Specialists (example being Battery or Ruin in Hardpoint). However, the fact is that players no longer have an actually choice, because it’s all based on who gets there first. Without this ability to chose what Specialist you want (unless you get there first), you might end up with a huge support role. If you’re a player that is heavily aggressive, being stuck in a support role is upsetting. Meanwhile, the guy who got an aggressive Specialist might end up not doing enough or forgetting about their ability altogether.
This is when people will really see a spit in the playerbase. Better players who can average that great KDR, might never get the choice of an extremely lethal Specialist. Although it’s not only about kills, it does help when trying to take over objectives. Now, most of the COD players are… casual, so they don’t always perform the best. If this type of player ends up with the lethal Specialist, this could definitely hinder your team winning.
The entire time Call of Duty has had multiplayer, public matches have been 6v6. Now they’re 5v5, which is a bit disappointing. When I heard of this slight change, I though one thing… small maps. I know players have this fascination with extremely tiny maps, that’s why Nuketown and Shipment were so popular, but sometimes it’s just too chaotic.
Most of that chaos comes from the spawns, which you can either get camped on and trapped in, or camp them yourself. I really don’t want this to be the case with every single map in Black Ops 4. Although, it’s well known among the COD community that Treyarch makes some of the bests maps in the series, it doesn’t mean these will be any good.
Not only does 5v5 mean smaller maps, but it could mean some problems with teams. Players are used to 6v6 teams and for those that play with friends on every Call of Duty, this could be kind of awkward.
Health and Healing
So, overall health has been increased to 150. The team at Treyarch already mentioned they wanted a longer TTK (time to kill), but this may not be the best move. Call of Duty: WWΙΙ has a long time to kill and that gets on my nerves.
Back in the old days of Call of Duty, your accuracy was probably the most lethal weapon in the entire game. Seldom did I ever loose a gunfight in older CODs, because accuracy mattered. Now, for example, in Call of Duty: WWΙΙ, even though I average at 24%, it doesn’t matter. Players can just “spray” side to side or up and down and win the fight, despite my bullets hitting in upper chest and center mass. This is all because the TTK is just too long.
However, it was mentioned that the weapons would be stronger. So hopefully this will balance out the TTK, although I’m not certain it will. I don’t like bullet sponge battles.
Call of Duty has always allowed players to automatically heal. Of course, this has it’s own annoyances, like players taking massive damage then running away to recover enough to live. Having to use a button to heal yourself though? I’m not so sure.
I can see why it would might useful, mostly for players who haven’t been playing as long or players who just don’t have a fast enough reaction time. However, this is just another button players will have to be dedicated to remember, so wouldn’t that completely defeat the point for new players? It just seems like an unnecessary addition that could have been adjusted with at slower automatic heal.
Blackout (Battle Royal Mode)
Although I’m not a fan of Battle Royal games in general, I can understand why they would add it into Black Ops 4. Mainly because of popularity. This will be Call of Duty’s first time attempting this type of game. It could be a complete disaster or players will love it. Only the launch will tell.
My concern is they’re overly ambitious with it. The map is mash up of several maps from other Black Ops titles and is the largest map Call of Duty has ever seen. No other battle royal game does that. They are always one map, with unified surroundings. It might be odd to see a snow section immediately change into a jungle section upon moving through it. They also added several types of weapons from previous titles (lets hope the Famas is not one of them).
Of course, the old connection issues that have plagued this series since the dawn of its time, could be a serious problem. Playing with 12 players in a lobby can become a ridiculous lag fest, even with compensation. How are they going to support 100 players, some which are broken up into teams?
In the end, this is just my opinion on Call of Duty: Black Ops 4 and whatever you feel is you’re own opinion. So if you welcome these changes, that’s great. If not, welcome to the dark side.