Call of Duty’s Sea­son 5 now offi­cial­ly begins on August 13th, but Tre­yarch has decid­ed to release the patch notes ahead of Black Ops Cold War’s Sea­son 5 update, which will go live August 12th at 9 PM PT / 12 AM ET on August 13. Sea­son 5’s update includes a bunch of weapon bal­anc­ing changes for multiplayer.

Since we’ve already touched down on every­thing new that’s mak­ing its way to the game with Sea­son 5, we’ll take a look at some of the weapon balancing.

First off, all Assault Rifles will be get­ting a basic adjust­ment. The Bul­let Veloc­i­ty penal­ty on the Agency Sup­pres­sor attach­ment is being reduced from ‑30% to ‑15%. This same penal­ty is being reduced for the reg­u­lar Sup­pres­sor as well, from ‑15% to ‑8%. A num­ber of ARs are going to going to see big changes when the this update rolls out. 

Aside from the biggest changes in the AR cat­e­go­ry, a cou­ple of sub­ma­chine guns will also be adjust­ed. The KSP will see a reduc­tion in Effec­tive Dam­age Range from 25.4m to 22.86m. Tre­yarch stat­ed the KSP has “over­per­formed at ranges” they feel are meant for oth­er weapons. They also slowed the KSP burst first delay from 0.066 to 0.083. It’s safe to say that the KSP 45 will not be used as much as is it now.

The LC10 is also boing to be adjust­ed. The medi­um dam­age range is being reduced from 50.8 to 45.72m. The team want­ed to drop the dis­tance in which the gun can kill an ene­my. There will also be a recoil increase for the LC10 on the first and 12th bullets. 

Final­ly, dual wield­ing pis­tols are also get­ting slight adjust­ments. Noth­ing major, but maybe just enough to stop play­ers win­ning fights they should­n’t. Move­ment speed and strafe speed have both been reduced by 5%.

You can check out the rest of the patch notes, below:

Call of Duty: Black Ops Cold War Season 5 Patch Notes

GLOBAL

Battle Pass

  • Sea­son Five
    • New 100-Tier Bat­tle Pass available.
  • Oper­a­tors
    • Kit­sune
      • New ‘Kit­sune” Oper­a­tor avail­able at Tier 0 in the Sea­son Five Bat­tle Pass.
      • Kyu­bi” Oper­a­tor Skin for Kit­sune includ­ed with Bat­tle Pass Bun­dle pur­chase before August 31, 2021.
  • Weapons
    • EM2
      • EM2 assault rifle avail­able for free at Tier 15 of the Bat­tle Pass System.
    • TEC‑9
      • TEC‑9 SMG avail­able for free at Tier 31 of the Bat­tle Pass System.
  • War Tracks
    • Four Tre­yarch music tracks avail­able for the Music Play­er in the free “World at War Mix­tape” War Tracks in the Bat­tle Pass System:
      • Black Cats”
      • Dog Fire”
      • Hell’s Gate”
      • Wild Card”

Weapon Unlock Challenges

  • Cane
    • New Cane melee weapon avail­able via in-game chal­lenge in Mul­ti­play­er or Zom­bies, or via unique Blue­print ver­sion in the Store at the start of Sea­son Five.
  • C58
    • Unlock Chal­lenge avail­able for the C58 assault rifle in Mul­ti­play­er and Zombies.
  • MG 82
    • Unlock Chal­lenge avail­able for the MG 82 LMG in Mul­ti­play­er and Zombies.

Features

  • Chal­lenge Tracker
    • Pause menu now dis­plays and tracks Oper­a­tor Mis­sion Chal­lenges in Mul­ti­play­er and Zombies.

Oper­a­tor Missions

  • New Sea­son Five Oper­a­tor Mis­sions avail­able in Mul­ti­play­er and Zombies.

Challenges

  • Addressed an issue where pre­vi­ous sea­son Weapon Unlock Chal­lenges could stop progressing.
  • Addressed an issue where cer­tain hacked Field Upgrades would not con­tribute to Sea­son Challenges.
  • Addressed an issue where pre­vi­ous­ly unlocked Weapon Chal­lenges would con­tin­ue to dis­play in the Chal­lenges sec­tion of the After-Action Report.

Prestige Levels and Rewards

  • Added four new Pres­tige Lev­els (20–23) and Pres­tige Rewards:
    • Lev­el 50: New Pres­tige, Emblem, Pres­tige Key, Weapon Blue­print, and Bat­tle Pass Tier Skip
    • Lev­el 100: New Pres­tige, Emblem, Pres­tige Key, and Bat­tle Pass Tier Skip
    • Lev­el 150: New Pres­tige, Emblem, Pres­tige Key, and Bat­tle Pass Tier Skip
    • Lev­el 190: All Sea­son Chal­lenges Available
    • Lev­el 200: New Pres­tige, Emblem, Pres­tige Key, Bat­tle Pass Tier Skip, Mas­ter Pres­tige Call­ing Card
    • Lev­els 250 — 1,000: New Pres­tige Key every 50 levels

Prestige Shop

  • New “Dream Crash­er” Pis­tol Weapon Blue­print added to the Pres­tige Shop.
  • New Lega­cy Call­ing Cards added to the Pres­tige Shop, includ­ing the Lev­el 50 Ani­mat­ed Call­ing Card from Black Ops 4.

Barracks

  • Added infor­ma­tion to unlocked Call­ing Cards and Emblems in the Play­er Iden­ti­ty sec­tion of the Bar­racks that lets play­ers know how the item was unlocked.

Main Lobby

  • Updat­ed main lob­by them­ing for Sea­son Five.

PC

  • Addressed an issue where PlaySta­tion 5 con­troller hap­tics would not be dis­abled when set­ting Trig­ger Hap­tics to Dis­abled on PC.

Weapon Tuning

  • New Sea­son Five weapon tun­ing includes changes for a selec­tion of assault rifles, SMGs, and Dual Wield pis­tols. Start­ing with assault rifles, we’ve reduced Sup­pres­sor attach­ment Bul­let Veloc­i­ty penal­ties for all ARs to bet­ter focus on their poten­tial for dam­age at long ranges.
  • Assault Rifles (All)
    • Reduced Bul­let Veloc­i­ty penal­ty on Agency Sup­pres­sor attach­ment from ‑30% to ‑15%.
    • Reduced Bul­let Veloc­i­ty penal­ty on Sup­pres­sor attach­ment from ‑15% to ‑8%.

The XM4 is get­ting sev­er­al new adjust­ments to assist with its han­dling, as well as a unique attach­ment. As one of our more pop­u­lar weapons, the XM4 sees plen­ty of usage from experts and less expe­ri­enced play­ers alike, so we’ve made changes to spe­cif­ic attach­ments to appeal to play­ers of all skill lev­els. Play­ers may want to exper­i­ment with new attach­ment com­bi­na­tions after this update to find the sweet spot that works for them.

  • XM4
    • Increased Reload Quick­ness from 2.6 sec to 2.5 sec.
    • Increased Ver­ti­cal Recoil Con­trol bonus on Infantry Com­pen­sator from +12% to +15%.
    • Reduced Hor­i­zon­tal Recoil Con­trol penal­ty on Infantry Com­pen­sator from ‑8% to ‑5%.
    • Increased Reload Quick­ness on Jun­gle-Style Mag from +20% to +30%.
    • Removed ADS Time penal­ty from 40 Rnd Speed Mag.
    • Reduced extra ammo of 40 Rnd Speed Mag from +10 to +5.
    • Changed Sal­vo 50 Rnd Fast Mag attach­ment to 45 Rnd Fast Mag.
    • Reduced ADS Time penal­ty on 45 Rnd Fast Mag from ‑25% to ‑12%.
    • Replaced SAS Mag Clamp with unique “B‑Ops Mini Clamp” attach­ment. This attach­ment increas­es Reload Quick­ness by 50%, improves ADS Time by 10%, and pro­vides an addi­tion­al start­ing mag­a­zine, but reduces mag­a­zine ammo from 30 to 25.

Though the QBZ-83 is a sol­id per­former, it’s been under­used com­pared to the rest of its class. We’ve reduced its recoil to help more play­ers explore this weapon, devel­op a feel for it, and find suc­cess with it in-game.

  • QBZ-83
    • Reduced ver­ti­cal recoil by 10%.

As the fastest-fir­ing AR, the FFAR 1 should be ser­vice­able in a more aggres­sive, close-quar­ters play style. To accom­plish this, we’ve giv­en the weapon addi­tion­al high-dam­age poten­tial at short range while retain­ing its orig­i­nal dam­age val­ues for mid- to long-range com­bat. Hip fire has also been improved to help with short-range encoun­ters. As a result, sev­er­al of its Bar­rel attach­ments have also been adjust­ed. These changes allow a skilled play­er to lever­age the FFAR 1’s short­er-range capa­bil­i­ties for a more ver­sa­tile play style.

  • FFAR 1
    • Now deals 30 dam­age out to 12.7 meters for high­er dam­age at short range.
    • Increased Hip Fire Accu­ra­cy by 14%.
    • Reduced Sprint to Fire Time penal­ty on Tiger Team Spot­light from ‑10% to ‑5%.
    • Reduced Aim Walk­ing Move­ment Speed penal­ty on 21.2” Ranger Bar­rel from ‑20% to ‑5%.
    • Reduced Effec­tive Dam­age Range bonus on 19.5” Rein­forced Heavy Bar­rel from +100% to +40%.
    • Reduced Effec­tive Dam­age Range bonus on 19.5” Task Force Bar­rel from +50% to +20%.
    • Reduced Effec­tive Dam­age Range bonus on 20.3” Take­down Bar­rel from +150% to +80%.

With the Groza, han­dling speed is key. We’ve made visu­al improve­ments to help play­ers take bet­ter advan­tage of this weapon’s quick han­dling, as well as attach­ment changes to lean into the Groza’s unique per­son­al­i­ty as a bullpup AR.

  • Groza
    • Reduced ver­ti­cal recoil by 15%.
    • Reduced weapon move­ment when walk­ing in ADS.
    • Moved Iron Sights view far­ther away from the play­er camera.
    • Increased Hor­i­zon­tal Recoil Con­trol bonus on Spet­snaz Grip from +17% to +25%.
    • Increased Ver­ti­cal Recoil Con­trol bonus on Spet­snaz Grip from +7% to +15%.
    • Increased ADS Time bonus on Spet­snaz Field Grip from +15% to +30%.
    • Reduced Flinch Resis­tance mit­i­ga­tion on Spet­snaz Field Grip from +80% to +70%.
    • Increased Sprint to Fire Time bonus on KGB Pad from +30% to +50%.
    • Reduced Hip Fire Accu­ra­cy penal­ty on KGB Pad from ‑30% to ‑20%.

Mid- and long-range com­bat are impor­tant fac­tors for the FARA 83. Cur­rent­ly boast­ing the best range of any AR as well as a fast fire rate, this weapon requires con­sis­ten­cy for suc­cess. As such, we’ve improved recoil and vis­i­bil­i­ty while fir­ing. While this AR was orig­i­nal­ly con­cept­ed to fill more a marks­man-like role on larg­er maps, it has proven to be reli­able in most game modes. Devel­op­ing a sense for con­trolled fir­ing will lead to even more suc­cess with this weapon.

  • FARA 83
    • Reduced ini­tial recoil when fir­ing the weapon.
    • Moved Iron Sights view far­ther away from the play­er camera.

While the C58 is a pow­er­ful weapon in capa­ble hands, some of its han­dling char­ac­ter­is­tics ini­tial­ly cre­at­ed a high bar­ri­er for pro­fi­cien­cy. We’ve addressed this by improv­ing the recoil, feel, and vis­i­bil­i­ty while fir­ing the weapon. The C58 isn’t rec­om­mend­ed for close quar­ters, but with prop­er ammo man­age­ment, this weapon can per­form much like an LMG with the han­dling of an AR.

  • C58
    • Over­hauled recoil system.
    • Improved weapon vis­i­bil­i­ty when ini­tial­ly firing.
    • Increased Effec­tive Dam­age Range from 25.4m to 30.48m.
    • Reduced Effec­tive Dam­age Range penal­ty on Sup­pres­sor attach­ment from ‑15% to ‑8%.

Mov­ing onto SMGs: the KSP 45 has recent­ly over­per­formed at ranges we feel are bet­ter suit­ed for oth­er weapons. We’ve made slight adjust­ments to its burst fire speed and effec­tive dam­age range to alter the feel of the weapon just enough that focused play­ers won’t feel much of a dif­fer­ence, but oth­ers won’t feel as “lucky” with this weapon.

  • KSP 45
    • Reduced Effec­tive Dam­age Range from 25.4m to 22.86m.
    • Slowed burst fire delay from 0.066 to 0.083.

In the weapon lore of Black Ops Cold War, the LC10 is an SMG cre­at­ed by a sniper rifle man­u­fac­tur­er. Accu­ra­cy – specif­i­cal­ly at range – is part of its per­son­al­i­ty. The LC10 also fea­tures very lit­tle dam­age drop off to cre­ate a very con­sis­tent time to kill over a large dis­tance. With the launch of Sea­son Five, we’re mak­ing slight adjust­ments to recoil and range to raise the skill lev­el required for success.

  • LC10
    • Reduced medi­um dam­age range from 50.8m to 45.72m.
    • Increased recoil on the first and 12th bullets.

Dual wield­ing pis­tols now has a slight move­ment speed penal­ty. While not being able to aim down sights is a size­able trade-off, move­ment speed has always been a top fac­tor for suc­cess with short-range weapons. Low­er­ing the move­ment speed while dual wield­ing cre­ates more of a lia­bil­i­ty regard­ing range and positioning.

  • Pis­tols (All)
    • Dual Wield
      • Reduced move­ment speed by 5%.
      • Reduced strafe speed by 5%.

MULTIPLAYER

Maps

  • Ech­e­lon (6v6)
    • New map added to Mul­ti­play­er rota­tion in 6v6 modes.
  • Slums (6v6)
    • New map added to Mul­ti­play­er rota­tion in 6v6 modes.
  • Show­room (2v2, 3v3)
    • New map added to Mul­ti­play­er rota­tion in Gun­fight and Face Off modes.

Modes

  • Dou­ble Agent
    • New mode added to Multiplayer.
    • Oper­a­tives and the Inves­ti­ga­tor must find clues and elim­i­nate all Dou­ble Agents to win. Dou­ble Agents must elim­i­nate all Oper­a­tives and the Inves­ti­ga­tor, or det­o­nate all bombs to win.
  • Gun­fight
    • Addressed an issue where health could show as 0 for all play­ers while spectating.
  • Search & Destroy
    • Addressed an issue where the play­er could not con­sis­tent­ly plant the bomb.
  • Mul­ti-Team: Elimination
    • The par­ty host can now bring their par­ty back to the lob­by if the team has been elim­i­nat­ed from the match.

Scorestreaks

  • Flamethrow­er
    • New Score­streak avail­able in Multiplayer.

Season Challenges

  • 20 new Mul­ti­play­er Sea­son Chal­lenges avail­able to be revealed and unlocked with exclu­sive Call­ing Card and XP rewards.
  • Reveal a new Chal­lenge every 10 Sea­son Lev­els. Com­plete all 20 Sea­son Chal­lenges to unlock the Sea­son Five Mul­ti­play­er Mas­ter Ani­mat­ed Call­ing Card.

Vehicles

  • Dirt Bike
    • Wheel­ie mechan­ic added in Com­bined Arms and Mul­ti-Team modes.

Best Play

  • Fade to black before Best Plays will now only occur in Mul­ti-Team modes.

Featured Playlists

  • Dou­ble Agent [NEW]
  • Ech­e­lon 24/7 [NEW]
  • Show­room Gun­fight [NEW]
  • Nuke­Jacked 24/7
  • Gun­fight (Now includes Showroom)
  • Face Off 6v6 (Now includes Showroom)
  • Snipers Only Moshpit
  • Par­ty Games
  • Mul­ti-Team

LEAGUE PLAY

UI

  • Map and mode will now only be shown once all play­ers have been found and the lob­by has been locked in. Our inten­tion is to show the map and mode that you will be play­ing and not to pro­vide this info ear­li­er to allow for “lob­by shopping.”

ZOMBIES

Perks

  • Death Per­cep­tion
    • New upgrade­able Perk now avail­able in the Der Wun­der­fizz machine in all round-based maps and Outbreak.
    • Obscured ene­mies are keylined.
      • Skill Tier I — Mini-map update rate is increased.
      • Skill Tier II — Ene­mies give dan­ger indi­ca­tors when behind the player.
      • Skill Tier III — Gain 20% more loot­ed Sal­vage and High-Grade Salvage.
      • Skill Tier IV — Increase armor pen­e­tra­tion dam­age by 25%.
      • Skill Tier V — Near­by chests, resources, and item drops are key­lined through walls.
  • Tomb­stone
    • Play­ers now take 25% less dam­age in shad­ow form.
    • Cost has been removed from the Tomb­stone stash.

Field Upgrades

  • Tes­la Storm
    • New Field Upgrade now avail­able in all round-based maps and Outbreak.
    • For 10 sec­onds, light­ning con­nects to oth­er play­ers, stun­ning and dam­ag­ing nor­mal enemies.
      • Skill Tier I — Dou­ble the dam­age dealt to ene­mies stunned by Tes­la Storm.
      • Skill Tier II — Increase the dura­tion to 15 seconds.
      • Skill Tier III — Spe­cial ene­mies can be stunned and dam­aged by Tes­la Storm.
      • Skill Tier IV — Play­ers gen­er­at­ing a field gain 25% increased move­ment speed.
      • Skill Tier V — Elite ene­mies can be stunned and dam­aged by Tes­la Storm.

Support

  • Flamethrow­er
    • New Flamethrow­er Sup­port Weapon avail­able in all round-based maps and Outbreak.

Outbreak

  • Regions
    • Col­lat­er­al Region now available.
  • Objec­tives
    • Trans­port Objec­tive added.
  • Vehi­cles
    • Tank vehi­cle added to sev­er­al Regions.
  • Equip­ment
    • Grap­ple Gun added as new Equip­ment avail­able at the Craft­ing Table.
  • Ene­mies
    • Dis­ci­ple added to Outbreak.
    • Addressed an issue where fire FX were not being applied to Spe­cial ene­mies when using Napalm Burst.
    • Addressed an issue where the Mim­ic could appear to have two over­lap­ping heads.
  • Intel
    • New Sea­son Five sto­ry Intel added through­out Outbreak.
  • Game­play
    • Omega Heli­copter added.
  • Playlists
    • End­less
      • Stan­dard Out­break expe­ri­ence with the option to Warp or Exfil in all Regions.
    • 3 Region
      • New playlist added. The first two Regions only have the option to Warp, while the third Region will only have the Exfil option.

Round-Based Maps

  • Mauer Der Toten”
    • Game­play
      • Added a cou­ple of hid­den surprises. 😉
    • Main Quest
      • Addressed an issue where the boss could become stuck when play­ers quick­ly moved to the next are­na dur­ing the Main Quest boss fight.
      • Closed an exploit that allowed infi­nite­ly charg­ing and acti­vat­ing the Field Upgrade for the can­is­ter dur­ing the Main Quest.
    • Sup­port
      • Addressed an issue where the screen was too dark when using the Cruise Mis­sile Sup­port, mak­ing it dif­fi­cult to aim.
    • Sta­bil­i­ty
      • Fixed var­i­ous sta­bil­i­ty issues relat­ed to Klaus, the Main Quest, and Ammo Caches.
    • PC
      • Addressed an issue where the dials on the safe were not leg­i­ble when play­ing at Low or Low­est tex­ture qual­i­ty set­tings on PC.
  • Gen­er­al
    • Reduced max Essence for respawn­ing play­ers in round-based maps to 25,000. This will now cap out at Round 25 instead of Round 50.

Dead Ops Arcade 3

  • Bonus Map
    • Added Ikari EggX­it bonus map to The Wild.

Onslaught (PlayStation)

  • Maps
    • Ech­e­lon added to Onslaught map rotation.
  • Intel
    • Added new Dark Aether sto­ry Intel to dis­cov­er in Onslaught.
  • Modes
    • Onslaught maps can now be select­ed when play­ing in Local.

Season Challenges

  • 20 new Zom­bies Sea­son Chal­lenges avail­able to be revealed and unlocked with exclu­sive Call­ing Card and XP rewards.
  • Reveal a new Chal­lenge every 10 Sea­son Lev­els. Com­plete all 20 Sea­son Chal­lenges to unlock the Sea­son Five Zom­bies Mas­ter Ani­mat­ed Call­ing Card.

Blueprints

  • Addressed an issue where apply­ing a Blue­print to a weapon that had been Pack-a-Punched to Tier II or III would reset it to Pack-a-Punch Tier I camo.
  • Addressed an issue where Blue­print weapon skins were not retained when warp­ing to the next Region in Outbreak.
  • Addressed an issue where attach­ments were being removed from weapons when apply­ing Blue­prints with Mule Kick.

Featured Playlists

  • Out­break (End­less and 3 Region) [NEW]
  • Mauer der Toten
  • Fire­base Z
  • Die Mas­chine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlaySta­tion)
  • Onslaught Ech­e­lon (PlaySta­tion) [NEW]
  • Onslaught Accel­er­at­ed (PlaySta­tion)
  • Onslaught Con­tain­ment (PlaySta­tion)