Call of Duty’s Sea­son 3 Reloaded is on the way tonight, bring­ing more ’80s actions this mid-sea­son. Black Ops Cold War is also see­ing some major weapon tun­ing, which was revealed with a large set of patch notes today. This update will go live May 19th at 9:00 p.m. PT/ 12:00 a.m. ET May 20th.

The biggest adjust­ments in this update is def­i­nite­ly the weapon bal­anc­ing for both Black Ops Cold War mul­ti­play­er and Zom­bies mode.

In mul­ti­play­er, snipers are going to see a mas­sive change when more flinch is applied across the entire sniper rifle class. Tre­yarch is say­ing this is a sniper-spe­cif­ic flinch, which was cre­at­ed to move the weapon aim while being hit. If aim­ing down sights, this flinch will be more noticeable.

Assault rifles will be see­ing a bul­let veloc­i­ty increase almost across the entire class. This is aimed at giv­ing ARs more of a long-range advan­tage over sub­ma­chine guns. The FFAR 1 is the only one that will not receive the increase, and instead the veloc­i­ty is being reduced to give the FFAR an increase to its max damage.

These rifles will also be get­ting head­shot mod­i­fiers. Those that have 5.56 ammo will have a 1.4x head­shot mod­i­fi­er, while those using 7.62 ammo will have a 1.25x mod­i­fi­er. The num­ber of hits required for a kill should be the same, except for the FFAR 1, which will require few­er hits to kill with a headshot.

Pis­tol and light machine gun class­es are also get­ting a buff to bul­let veloc­i­ty, but the Task Force Bar­rel is get­ting a major nerf for the LMG class. Tre­yarch says these adjust­ments “pro­vide more val­ue to the rest of the bar­rel attach­ments, while the Task Force Bar­rel remains a sol­id choice.”

The zom­bies weapon pool will be get­ting a sig­nif­i­cant buffs to the crit­i­cal dam­age mul­ti­pli­ers with most boost­ing from 2.8x up to 4.5x. Sev­er­al weapons are also get­ting changes to their upgrad­ed Pack-a-Punched ver­sions, includ­ing changes to mag­a­zine size, stock ammo, and damage.

You can check out the full list of changes to Call of Duty: Black Ops Cold War below:

Multiplayer Weapon Tuning

  • All Sniper Rifles

In this update, we’re revis­ing sniper rifles with two goals in mind:

  • To cre­ate more mean­ing­ful game­play between sniper rifles and oth­er weapon classes.
  • To bet­ter define the role of each sniper rifle to give them more indi­vid­u­al­i­ty and specialization.

To those ends, the fol­low­ing updates have been made:

Cus­tom Flinch: We’ve cre­at­ed a sniper-spe­cif­ic flinch that moves the weapon aim while being hit. This flinch is more pro­nounced in ADS. Attach­ments that reduce flinch have been fac­tored into this fea­ture update.

ADS Momen­tum: ADS (Aim Down Sight) Momen­tum is now indi­vid­u­al­ized for each sniper rifle. ADS Momen­tum is that feel­ing of weight­i­ness as the weapon exits and re-enters ADS. You feel this when you rapid­ly exit and enter ADS, with­out ful­ly return­ing ful­ly to the hip posi­tion. Heav­ier sniper rifles will now feel weight­i­er and re-acquire ADS slow­er accord­ing­ly. Please note that ADS Momen­tum is not used when enter­ing ADS from the full hip-fire position.

As the next step in mak­ing each sniper rifle stand out even fur­ther in its own right, we’ve made the fol­low­ing changes across the weapon class. As always, we’re com­mit­ted to eval­u­at­ing and adjust­ing weapon stats as nec­es­sary once these updates are live based on game data and feedback.

LW3 – Tundra

This is the base­line of our sniper rifles. It is lenient enough in its one-hit kill capac­i­ty while being fast enough to scan the hori­zon and find new tar­gets quick­ly. This weapon is meant to be geared for most play­ers to play with and have fun expe­ri­enc­ing what it’s like to be a sniper in Black Ops Cold War. The fol­low­ing changes bet­ter define the weapon’s role, pro­vid­ing more long-range accu­ra­cy and focus­ing less on short-range com­bat viability.

  • LW3 – Tundra
    • Increased Bul­let Veloc­i­ty from 550 to 580.
    • Reduced ADS-In Momen­tum from 0.2 to 0.233.
  • Attach­ments
    • Reduced Bul­let Veloc­i­ty bonus from 28.2” Extend­ed Bar­rel attach­ment from 25% to 18%.
    • Reduced Bul­let Veloc­i­ty bonus from 29.1” Com­bat Recon Bar­rel attach­ment from 75% to 36%.
    • Reduced Bul­let Veloc­i­ty bonus from 28.2” Tiger Team Bar­rel attach­ment from 50% to 27%.
    • Reduced Flinch Resis­tance bonus from Drop­shot Wrap Han­dle attach­ment from 50% to 33%.
    • Reduced Flinch Resis­tance bonus from Field Tape Han­dle attach­ment from 90% to 50%.
    • Reduced Flinch Resis­tance bonus from SASR Jun­gle Grip Han­dle attach­ment from 80% to 67%.
    • Increased Sprint to Fire Time penal­ty from SASR Jun­gle Grip Han­dle attach­ment from 12% to 15%.
    • Reduced Flinch Resis­tance Bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 90% to 25%.
    • Increased Sprint to Fire Time penal­ty from Air­borne Elas­tic Wrap Han­dle attach­ment from 15% to 18%.
    • Reduced Aim Down Sight Time bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 12% to 5%.

Pel­ing­ton 703

The Pel­ing­ton 703 is designed to be a quick-han­dling sniper rifle for play­ers who enjoy con­stant move­ment and repo­si­tion­ing, trad­ing off some one-hit kill poten­tial for more speed. This weapon is geared for the kind of play­er who enjoys run­ning into the mid­dle of gun bat­tles and advanc­ing on impor­tant posi­tions. The fol­low­ing changes rein­force the weapon’s role, shift­ing some ADS speed into a Sprint to Fire ben­e­fit, and using a slight­ly slow­er Bul­let Veloc­i­ty to keep game­play at clos­er ranges.

  • Pel­ing­ton 703
    • Increased Sprint to Fire speed from 0.45 to 0.433.
    • Reduced Bul­let Veloc­i­ty from 500 to 478.
    • Increased Aim Down Sight Time from 0.55 to 0.583.
  • Attach­ments
    • Reduced Bul­let Veloc­i­ty bonus from 25” Extend­ed Bar­rel attach­ment from 25% to 17%.
    • Reduced Bul­let Veloc­i­ty bonus from 27.2” Com­bat Recon Bar­rel attach­ment from 75% to 43%.
    • Reduced Bul­let Veloc­i­ty bonus from 26.5” Tiger Team Bar­rel attach­ment from 50% to 30%.
    • Reduced Flinch Resis­tance bonus from Field Tape Han­dle attach­ment from 90% to 50%.
    • Reduced Flinch Resis­tance bonus from SASR Jun­gle Grip Han­dle attach­ment from 80% to 67%.
    • Reduced Flinch Resis­tance Bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 90% to 25%.
    • Reduced Aim Down Sight Time bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 12% to 5%.

Sniper Rifle Charlie (Semi-Auto)

With the recent release of the ZRG 20mm and the pop­u­lar­i­ty of the LW3 – Tun­dra, there exist­ed an untapped space between those two weapons. To fill that posi­tion, our semi-auto sniper rifle has been giv­en some new upgrades. Lean­ing into the lethal­i­ty of a .50 Cal round, the weapon is now much more pow­er­ful, with the trade-off of being slow­er to fire suc­ces­sive shots. As a semi-auto­mat­ic weapon with­out any recham­ber, it is still quite fast and works well for hold­ing down a position.

  • Sniper Rifle Charlie
    • Increased one-hit kill poten­tial to include the mid-torso.
    • Increased Aim Down Sight speed from 0.7 to 0.666.
    • Increased ADS-Out Momen­tum from 0.2 to 0.183.
    • Reduced ADS-In Momen­tum from 0.2 to 0.25.
    • Reduced fir­ing speed from 0.333 to 0.833.
  • Attach­ments
    • Reduced Bul­let Veloc­i­ty bonus from 22.2” Extend­ed Bar­rel attach­ment from 25% to 13%.
    • Increased Fire Rate bonus from 20.6” Rapid Fire Bar­rel attach­ment from 11% to 12%.
    • Reduced Bul­let Veloc­i­ty bonus from 22.6” Com­bat Recon Bar­rel attach­ment from 75% to 26%.
    • Reduced Bul­let Veloc­i­ty bonus from 22.6” Tiger Team Bar­rel attach­ment from 50% to 20%.
    • Increased Fire Rate bonus from 22.6” Tiger Team Bar­rel attach­ment from 18% to 24%.
    • Reduced Flinch Resis­tance bonus from Field Tape Han­dle attach­ment from 90% to 50%.
    • Reduced Flinch Resis­tance bonus from SASR Jun­gle Grip Han­dle attach­ment from 80% to 67%.
    • Increased Sprint to Fire penal­ty from SASR Jun­gle Grip Han­dle attach­ment from 12% to 15%.
    • Reduced Flinch Resis­tance Bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 90% to 25%.
    • Increased Sprint to Fire penal­ty from Air­borne Elas­tic Wrap Han­dle attach­ment from 15% to 18%.
    • Reduced Aim Down Sight Time bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 12% to 5%.

ZRG 20mm

This is the most lethal sniper rifle in Black Ops Cold War, and it rav­ages vehi­cles and Score­streaks. This pow­er comes at a price, as this weapon is slow­er with less avail­able ammo. Play­ers who pri­or­i­tize map knowl­edge, com­mon ene­my move­ments, and destroy­ing ene­my Score­streaks will excel with the ZRG 20mm. Strat­e­gy over tac­tics. To that end, this weapon must be slow­er to wield com­pared to the rest of the sniper rifle class.

  • ZRG 20mm
    • Reduced Aim Down Sight speed from 0.65 to 0.683.
    • Reduced Bul­let Veloc­i­ty from 925 to 923.
    • Increased ADS-Out Momen­tum from 0.2 to 0.183.
    • Reduced ADS-In Momen­tum from 0.2 to 0.283.
    • Cus­tom Vehi­cle Dam­age: The “anti-mate­r­i­al” prop­er­ty of this weapon deals extra dam­age to every vehi­cle and Score­streak. Due to the sheer num­ber of vehi­cles and Score­streaks to choose from in Black Ops Cold War, this dam­age is dis­played in-game as a range (i.e. 1100 – 2200). Gen­er­al­ly speak­ing, the larg­er a vehi­cle or Score­streak is, the more dam­age this weapon will deal to it.
  • Attach­ments
    • Reduced Bul­let Veloc­i­ty bonus from 41.9” Extend­ed Bar­rel attach­ment from 25% to 10%.
    • Reduced Bul­let Veloc­i­ty bonus from 43.9” Com­bat Recon Bar­rel attach­ment from 75% to 20%.
    • Reduced Bul­let Veloc­i­ty bonus from 42.7” Sig­ma Spe­cial Bar­rel attach­ment from 67% to 16%.
    • Reduced Flinch Resis­tance bonus from Field Tape Han­dle attach­ment from 90% to 50%.
    • Reduced Flinch Resis­tance bonus from SASR Jun­gle Grip Han­dle attach­ment from 80% to 67%.
    • Increased Sprint to Fire penal­ty from SASR Jun­gle Grip Han­dle attach­ment from 12% to 18%.
    • Reduced Flinch Resis­tance Bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 90% to 25%.
    • Increased Sprint to Fire penal­ty from Air­borne Elas­tic Wrap Han­dle attach­ment from 15% to 20%.
    • Reduced Aim Down Sight Time bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 12% to 5%.

Swiss K31

With its low recoil, fast recham­ber, and speedy han­dling, this weapon is ide­al for quick­ly elim­i­nat­ing mul­ti­ple ene­my tar­gets. Play­ers with an eagle eye and nerves of steel will be able to down more ene­mies with this weapon than with any oth­er sniper rifle. For those who aren’t as skilled at nail­ing their head­shots every time, the Swiss K31 can per­form much like a tac­ti­cal rifle. The changes made here fur­ther index on this skill aspect, with the ben­e­fit of less sniper flinch.

  • Swiss K31
    • 25% less Flinch than oth­er sniper rifles.
    • Reduced Bul­let Veloc­i­ty from 700 to 684.
  • Attach­ments
    • Reduced Bul­let Veloc­i­ty bonus from 24.9” Extend­ed Bar­rel attach­ment from 25% to 16%.
    • Reduced Bul­let Veloc­i­ty bonus from 24.9” Com­bat Recon Bar­rel attach­ment from 75% to 31%.
    • Reduced Bul­let Veloc­i­ty bonus from 24.9” Tiger Team Bar­rel attach­ment from 50% to 23%.
    • Reduced Flinch Resis­tance bonus from Field Tape Han­dle attach­ment from 90% to 50%.
    • Reduced Flinch Resis­tance bonus from SASR Jun­gle Grip Han­dle attach­ment from 80% to 67%.
    • Reduced Sprint to Fire penal­ty from SASR Jun­gle Grip han­dle attach­ment from 12% to 11%.
    • Reduced Aim Down Sight Time bonus from Air­borne Elas­tic Wrap Han­dle attach­ment from 12% to 5%.

All Assault Rifles

We’ve improved bul­let veloc­i­ties across the board (with one excep­tion) to allow assault rifles more innate long-dis­tance advan­tage over sub­ma­chine guns. The FFAR 1 has its Bul­let Veloc­i­ty reduced in exchange for an increase to its max damage.

We have also stan­dard­ized head­shot mod­i­fiers on assault rifles with this update. Assault rifles that have 5.56 ammo have a 1.4x head­shot mod­i­fi­er, while those that use 7.62 ammo have a 1.25x mod­i­fi­er. In gen­er­al, assault rifles that use 7.62 ammo deal high­er dam­age already. The num­ber of hits required to kill remain the same, except for the FFAR 1, which requires few­er hits to kill if the play­er scores a headshot.

  • Krig 6
    • Increased Bul­let Veloc­i­ty from 625 to 686.
    • Increased Bul­let Veloc­i­ty bonus from 19.7” Ranger Bar­rel attach­ment from 100% to 126%.
    • Reduced Bul­let Veloc­i­ty penal­ty from 15.5” Con­tour Bar­rel attach­ment from 25% to 12%.
  • AK-47
    • Increased Bul­let Veloc­i­ty from 490 to 702.
  • FFAR 1
    • Increased max­i­mum dam­age from 27 to 28.
    • Reduced Bul­let Veloc­i­ty from 705 to 629.
  • Groza
    • Reduced head­shot mul­ti­pli­er from 1.4x to 1.25x.
    • Increased Bul­let Veloc­i­ty from 650 to 660.
  • QBZ-83
    • Increased Bul­let Veloc­i­ty from 625 to 671.
  • FARA 83
    • Increased head­shot mul­ti­pli­er from 1.25x to 1.4x.
    • Increased Bul­let Veloc­i­ty from 675 to 729.
    • Reduced max­i­mum dam­age from 31 to 30.
    • Reduced min­i­mum dam­age from 28 to 27.
    • Reduced Bul­let Veloc­i­ty penal­ty from 17.5” Con­tour Bar­rel attach­ment from 25% to 18%.
  • XM4
    • Increased Bul­let Veloc­i­ty from 550 to 657.

All Light Machine Guns

We’ve refac­tored Bul­let Veloc­i­ty to give LMGs more inher­ent pow­er with less reliance on the Task Force Bar­rel attach­ment. These changes pro­vide more val­ue to the rest of the Bar­rel attach­ments, while the Task Force Bar­rel remains a sol­id choice for boost­ing Bul­let Velocity.

  • Light Machine Gun Alpha
    • Increased Bul­let Veloc­i­ty from 675 to 714.
    • Reduced Bul­let Veloc­i­ty bonus from 21.8” Task Force Bar­rel attach­ment from 100% to 41%.
  • RPD
    • Increased Bul­let Veloc­i­ty from 475 to 684.
    • Reduced Bul­let Veloc­i­ty bonus from 20.3” Task Force Bar­rel attach­ment from 100% to 44%.
  • M60
    • Increased Bul­let Veloc­i­ty from 600 to 791.
    • Reduced Bul­let Veloc­i­ty bonus from 22.8” Task Force Bar­rel attach­ment from 100% to 39%.

All Pis­tols

Pis­tols have received minor adjust­ments to Bul­let Veloc­i­ty. These changes bet­ter fit each pis­tol by push­ing their “hitscan” range to the edge of their most-used engage­ment distances.

  • 1911
    • Increased Bul­let Veloc­i­ty from 200 to 206.
  • Mag­num
    • Increased Bul­let Veloc­i­ty from 300 to 313.
  • Pis­tol Char­lie (Burst Fire)
    • Increased Bul­let Veloc­i­ty from 250 to 257.

Spe­cial Weapons

  • R1 Shad­owhunter
    • Added Sniper Flinch.

Zombies Weapon Tuning

We’ve increased the pow­er of most weapons through high­er crit­i­cal dam­age mul­ti­pli­ers (gen­er­al­ly from 2.8X up to 4.5X) to make killing zom­bies feel even sat­is­fy­ing by reward­ing play­ers for skill­ful shoot­ing. Some weapons have also received addi­tion­al adjust­ments to their Pack-a-Punched ver­sions with respect to mag­a­zine size, stock ammo, and damage.

This update gen­er­al­ly brings up the pow­er lev­els of the Black Ops Cold War arse­nal in Zom­bies to ensure every weapon is a viable option in round-based Zom­bies maps, Out­break, and Onslaught.

Note: Dam­age and crit­i­cal loca­tion hit mul­ti­pli­er tun­ing below is unique to Zom­bies and is not inher­it­ed from the glob­al weapon tun­ing changes also includ­ed in this update.

  • Assault Rifles
    • XM4
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.4.
      • Xeno Mat­ter 4000 (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.4.
        • Increased max dam­age from 62 to 67.
    • AK-47
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
      • Rasputin’s Ret­ri­bu­tion (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
        • Increased max dam­age from 78 to 85.
    • Krig 6
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
      • Blitzkrig 99 (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
        • Increased max dam­age from 70 to 71.
        • Increased stock ammo from 420 to 480.
    • QBZ-83
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
      • Yaoguai (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
        • Increased max dam­age from 63 to 69.
    • FFAR 1
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.5.
      • Increased ammo capac­i­ty from 25 to 40.
      • Increased stock ammo from 250 to 280.
      • Win­now­er (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.5.
        • Increased ammo capac­i­ty from 50 to 100.
        • Increased max dam­age from 53 to 59.
        • Increased stock ammo from 350 to 500.
    • Groza
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
      • Tugarin (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
        • Increased max dam­age from 68 to 76.
        • Increased ammo capac­i­ty from 60 to 64.
    • FARA 83
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.5.
      • Neara 51 (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.5.
        • Increased max dam­age from 62 to 72.
        • Increased ammo capac­i­ty from 90 to 50.
        • Increased stock ammo from 450 to 500.
  • SMGs
    • Sub­ma­chine Gun Alpha
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
      • Mys­tic Pony Express (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
        • Increased max dam­age from 69 to 73.
        • Decreased ammo capac­i­ty from 75 to 72.
        • Decreased stock ammo from 525 to 504.
    • AK-74u
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
      • AK-74NOFU (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
        • Increased max dam­age from 80 to 84.
    • Milano 821
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
      • Suc­cubus Stinger (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
        • Increased max dam­age from 88 to 93.
    • Bull­frog
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
      • High Anx­i­ety (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
        • Increased max dam­age from 72 to 76.
    • KSP 45
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
      • Her­ald of Woe (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
        • Increased max dam­age from 105 to 110.
    • MAC-10
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.0.
      • Royale with Lead (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.0.
        • Increased max dam­age from 57 to 68.
        • Increased ammo capac­i­ty from 60 to 80.
        • Increased stock ammo from 420 to 480.
    • LC10
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
      • Cnidoblaster (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 3.8.
        • Increased max dam­age from 63 to 70.
    • PPSh-41
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
      • Gris­ly Reaper (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.8 to 4.2.
        • Increased max dam­age from 59 to 66.
        • Increased ammo capac­i­ty from 80 to 100.
        • Increased stock ammo from 480 to 500.
  • Tac­ti­cal Rifles
    • Type 63
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
      • Hell Vet­i­ca (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
    • M16
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
      • Skull­split­ter (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
    • Tac­ti­cal Rifle Charlie
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
      • Pack-A-Punched ver­sion:
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
    • DMR14
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
      • Demol­ish­er K14 (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
    • CARV.2
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
      • Carv-o-Mat­ic (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.2.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.0.
      • Psy­chotrop­ic Thun­der (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.0.
        • Increased stock ammo from 360 to 440.
        • Decreased ammo capac­i­ty from 120 to 110.
        • Decreased max dam­age from 82 to 80.
    • RPD
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.0.
      • Ruinous Pain Dis­trib­u­tor (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.0.
        • Increased max dam­age from 76 to 84.
    • M60
      • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.0.
      • Slow Burn (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 2.5 to 4.0.
        • Increased ammo capac­i­ty from 150 to 90.
        • Increased stock ammo from 300 to 360.
        • Decreased max dam­age from 103 to 100.
  • Sniper Rifles
    • Swiss K31
      • Increased max dam­age from 150 to 175.
      • Increased min dam­age from 110 to 140.
      • Decreased stock ammo from 48 to 42.
      • Swiss KH3353 (Pack-A-Punched)
        • Increased max dam­age from 300 to 350.
        • Increased min dam­age from 220 to 280.
        • Increased stock ammo from 150 to 125.
    • Sniper Rifle Char­lie (Semi-Auto)
      • Increased crit­i­cal dam­age mul­ti­pli­er from 4.0 to 5.5.
      • Increased max dam­age from 110 to 150.
      • Anath­e­ma (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 4.0 to 5.5.
        • Increased max dam­age from 226 to 300.
        • Increased stock ammo from 100 to 120.
    • Pel­ing­ton 703
      • Pel­le­gri­no Del­la Morte (Pack-A-Punched)
        • Decreased stock ammo from 98 to 84.
    • LW3 — Tundra
      • Decreased max dam­age from 325 to 300.
      • Per­mafrost (Pack-A-Punched)
        • Decreased ammo capac­i­ty from 14 to 10.
        • Decreased stock ammo from 98 to 70.
    • ZRG 20mm
      • Head Can­non (Pack-A-Punched)
        • Decreased stock ammo from 72 to 64.
  • Pis­tols
    • 1911
      • Increased crit­i­cal dam­age mul­ti­pli­er from 4.0 to 4.2.
      • Pain (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 4.0 to 4.2.
        • Increased stock ammo from 300 to 330.
    • Mag­num
      • Pri­vate Eye (Pack-A-Punched)
        • Decreased stock ammo from 288 to 264.
    • Pis­tol Charlie
      • Increased crit­i­cal dam­age mul­ti­pli­er from 3.5 to 4.5.
      • Die-a-Lot­ti (Pack-A-Punched)
        • Increased crit­i­cal dam­age mul­ti­pli­er from 3.5 to 4.5.
        • Increased max dam­age from 66 to 73.
        • Increased stock ammo from 330 to 420.
  • Shot­guns
    • Hauer 77
      • Added mid-range dam­age of 56.
      • Increased min dam­age from 42 to 48.
      • Decreased stock ammo from 90 to 60.
      • Ori­on 777 (Pack-A-Punched)
        • Added mid-range dam­age of 112.
        • Decreased ammo capac­i­ty from 12 to 10.
        • Decreased stock ammo from 96 to 60.
    • Shot­gun Bravo
      • Increased max mul­ti-shot base dam­age from 40 to 45.
      • H‑NGM‑N (Pack-A-Punched)
        • Decreased ammo capac­i­ty from 16 to 15.
        • Decreased stock ammo from 112 to 75.
    • Streetsweep­er
      • Road Rage (Pack-A-Punched)
        • Increased stock ammo from 120 to 180.
  • Launch­ers
    • Launch­er Alpha
      • OMEGA 3FA (Pack-A-Punched)
        • Increased stock ammo from 10 to 15.
    • RPG‑7
      • CRIT-D20 (Pack-A-Punched)
        • Increased stock ammo from 15 to 20.
  • Spe­cials
    • M79
      • Mat­ter Dis­man­tler (Pack-A-Punched)
        • Increased stock ammo from 45 to 90.
  • Won­der Weapons
    • Ray Gun
      • Decreased stock ammo from 80 to 60.
      • Porter’s X2 Ray Gun (Pack-A-Punched)
        • Increased ammo capac­i­ty from 20 to 30.
        • Increased stock ammo from 80 to 90.
        • Decreased min radius dam­age from 800 to 700.