Tre­yarch has released a new patch for Call Of Duty Black Ops Cold War. This New patch con­tains a ton of weapon and kill streak adjust­ments and some bug fix­es. The update isn’t the only love that Cold War is get­ting, Nuke­toen 84 will beavail­able to all play­ers for free, on all plat­forms on Novem­ber 24th. Nuke­town 84 is just the first of many free maps that will be added to Cold War through out its lifespan.

Call Of Duty Cold War 1.06 Patch Notes

Patch Notes:

MULTIPLAYER

Weapons

  • Assault Rifles
    • FFAR1
      • Increased recoil.
      • Slight­ly reduced max dam­age by 3.5% (28 to 27).
      • Reduced max dam­age range by 34% (38m to 25m).
  • Sub­ma­chine Guns
    • Sub­ma­chine Gun Alpha
      • Reduced base effec­tive dam­age range by 33% (15.24m to 10.16m).
      • Added more char­ac­ter to ini­tial recoil by tweak­ing sev­er­al bul­let tra­jec­to­ries. (While this doesn’t affect the vertical/horizontal con­trol stats in Gun­smith, this change makes it more dif­fi­cult to stay on tar­get by adjust­ing the tra­jec­to­ries of sev­er­al bul­lets in the ini­tial fir­ing experience.)
      • (Update: These changes were unin­ten­tion­al­ly revert­ed in today’s update and will return in an upcom­ing update.)
  • Tac­ti­cal Rifles
    • M16
      • Reduced max dam­age range by 15% (25.4m to 21.59m).
      • Increased sprint to fire time.
      • Slight­ly slowed move speed while firing.
      • Slight­ly increased delay between bursts.
      • Rebal­anced fire rate bonus­es on bar­rel attachments.
      • Slight­ly reduced effec­tive­ness of laser attachments.
    • Tac­ti­cal Rifle Charlie
      • Reduced max dam­age range by 20% (38.1m to 30.48m).
      • Increased sprint to fire time.
      • Slight­ly slowed move speed while firing.
      • Slight­ly increased delay between bursts.
      • Rebal­anced fire rate bonus­es on bar­rel attachments.
      • Slight­ly reduced effec­tive­ness of laser attachments.
    • Type 63
      • Slight­ly increased fire rate.
      • Rebal­anced fire rate bonus­es on bar­rel attachments.
    • DMR 14
      • Slight­ly increased fire rate.
      • Rebal­anced fire rate bonus­es on bar­rel attachments.
  • Light Machine Guns
    • M60
      • Improved max dam­age ranges.
      • Improved move­ment speeds.
  • Sniper Rifles (All)
    • Adjust­ed Sprint to Fire times to account for ear­ly blend/interruption allowed via ani­ma­tion system.
      • The effec­tive Sprint to Fire time is notably short­er than what is dis­played in Gun­smith. We have plans to address the Gun­smith read­out in a future update.
    • Adjust­ed move­ment speed impact when fir­ing to intend­ed val­ues to make each shot feel more powerful.
    • Fine-tuned bar­rel attach­ments that improve idle sway to pro­vide a unique feel on each gun.
  • Pis­tols
    • Mag­num
      • Slight­ly improved fire rate.
      • Improved max dam­age range.
      • Improved vis­i­bil­i­ty while fir­ing after the first shot.
  • Shot­guns
    • Shot­gun Bravo
      • Slight­ly reduced dam­age between ranges from 5.8m to 7.7m.

Game Modes

  • Hard­core
    • Friend­ly fire sys­tem now prop­er­ly tran­si­tions to reflect dam­age after 3 team kills.
  • Search & Destroy
    • Addressed an issue where defus­ing the bomb could take longer than the intend­ed 7.5 seconds.
  • Free-For-All
    • Adjust­ed sev­er­al start­ing spawns that allowed play­ers to have line of sight on anoth­er play­er before the match started.
  • CDL Hard­point
    • Addressed an issue where play­ers would spawn out­side of the intend­ed play space when play­ing CDL Hard­point in Cus­tom Games.
  • Com­bined Arms
    • Improved the inter­ac­tion when using Sta­tion­ary Tur­rets in Com­bined Arms.
  • Spawns
    • Adjust­ed var­i­ous spawns in Mul­ti­play­er game modes that could result in the play­er spawn­ing above the ground.
  • Cus­tom Games
    • Added Score­streak Cost Over­rides to Cus­tom Games.

Score­streaks

  • Com­bat Bow
    • Reduced ammo from 5 to 4.
  • Care Pack­age
    • Increased cost from 1,800 to 2,000.
  • Sen­try Turret
    • Reduced cost from 2,000 to 1,800.
  • Napalm Strike
    • Increased cost from 2,100 to 2,500.
  • Air Patrol
    • Reduced cost from 3,200 to 2,700.
  • Artillery
    • Increased cost from 2,500 to 3,000.
  • Cruise Mis­sile
    • Increased cost from 2,600 to 3,500.
  • War Machine
    • Increased cost from 3,500 to 4,000.
  • Attack Heli­copter
    • Increased cost from 4,000 to 4,500.
    • Increased dam­age from 50 to 75 per bullet.
    • Increased health from 4,500 to 5,000.
    • Decreased the dura­tion of the screen shake from bul­let impacts.
    • Reduced the amount of time the heli­copter will stay in one place before relocating.
  • VTOL Escort
    • Reduced cost from 8,500 to 8,000.
    • Increased tur­ret burst length and reduced cooldown time.
  • Chop­per Gunner
    • Increased cost from 6,000 to 6,500.
    • Reduced the move­ment on the gun when firing.

Maps

  • Gar­ri­son
    • Addressed an issue where a play­er in the crawl­space could col­lide with play­ers above them.

Equip­ment

  • Tom­a­hawks can now be thrown imme­di­ate­ly at round start.

Elim­i­na­tions

  • Extend­ed time after dam­ag­ing an ene­my that will count toward an Elim­i­na­tion if that ene­my is killed.

Fin­ish­ing Moves

  • Improved the abil­i­ty to trig­ger a Fin­ish­ing Move on mis­aligned surfaces.
  • Addressed an issue where play­ers would end up in an unin­tend­ed pose if they were downed while being elim­i­nat­ed by Fin­ish­ing Move.

Sta­bil­i­ty

  • Gen­er­al
    • Fixed a crash that could occur dur­ing intro sequences of a Mul­ti­play­er match.
    • Fixed a crash that could occur when using Weapons/Ammo Caches.
    • Fixed mul­ti­ple rare crash­es that could occur while the play­er was downed.
    • Fixed a rare crash that could occur when ping­ing a downed friend­ly player.
    • Fixed a rare crash that could occur when tak­ing dam­age as the inflic­tor dis­con­nect­ed from the game.
    • Fixed a rare crash that could occur when fir­ing a locked-on missile.
    • Fixed a rare crash that could occur in Search and Destroy.
    • Added var­i­ous sta­bil­i­ty fixes.
  • Score­streaks
    • Fixed a rare crash that could occur when the play­er dis­con­nect­ed after their Care Pack­age had landed.
    • Fixed a rare crash that could occur if the own­er of a VTOL Score­streak dis­con­nect­ed from the serv­er as they were tak­ing con­trol of the Scorestreak.
    • Fixed a rare crash that could occur when using the Cruise Missile.
    • Fixed a rare crash relat­ed to Score­streak score aggregation.
  • Pro­gres­sion
    • Fixed a crash involv­ing incor­rect Chal­lenge progress tracking.
  • Vehi­cles
    • Fixed a rare crash that could occur when vehi­cles were being respawned.
  • Equip­ment
    • Fixed a rare crash relat­ed to the Decoy Grenade.
    • Fixed a rare crash that could occur if C4 was being det­o­nat­ed but it no longer existed.
  • Field Upgrades
    • Fixed a rare crash involv­ing an incor­rect vol­ley count for the SAM Turret.
  • Kill­cam
    • Fixed a rare crash that could occur in lim­it­ed-life modes when view­ing the Killcam.
  • Perks
    • Fixed a very rare crash that could occur when the For­ward Intel Perk attempt­ed to adjust the player’s mini-map range while the play­er was not alive at the time.

Misc. Fix­es

  • UI
    • Addressed an issue where the play­er would receive a UI error when they returned to the lob­by post-match.
    • Addressed an issue where, if a play­er respawned or joined in progress while their team­mate was downed, their revive UI would be missing.
    • Addressed a rare occur­rence where play­ers would receive a UI error at the end of the exfil cinematic.
  • Pro­gres­sion
    • Addressed an issue where the Woods Oper­a­tor Unlock Chal­lenge would not progress cor­rect­ly if dif­fer­ent weapons were used dur­ing a killstreak.
  • Gun­smith
    • Addressed an issue where the play­er would lose func­tion­al­i­ty with­in the Pause menu if the Gun­smith menu remained open after the intro cutscene.
  • Vehi­cles
    • Addressed an issue where Oper­a­tors are miss­ing a pis­tol while rid­ing as a pas­sen­ger on vehi­cles when viewed in 3rd person.


ZOMBIES

Game­play

  • Improved gen­er­al zom­bie pathing.
  • Ene­mies will now use their out-of-bounds attacks against play­ers in more unin­tend­ed locations.
  • Closed var­i­ous exploitable loca­tions where the play­er could leave the intend­ed play space.

Sta­bil­i­ty

  • Fixed a crash that could occur when Perks did not prop­er­ly match up with the player’s upgrad­ed Perk Skills.
  • Fixed a crash that could occur when pick­ing up Perk cans.
  • Added var­i­ous sta­bil­i­ty fixes.

Bug Fix­es

  • Perks
    • Addressed an issue that allowed obtain­ing mul­ti­ple ver­sions of the same Perk.
    • Addressed an issue that pre­vent­ed pur­chas­ing the Ele­men­tal Pop Perk from one side of the machine.
  • Field Upgrades
    • Addressed an issue where the Tier III Aether Shroud could occa­sion­al­ly place the play­er under the floor.
  • Weapons
    • Addressed an issue that pre­vent­ed attach­ments from apply­ing to cer­tain weapons.
    • Addressed an issue that caused cer­tain weapons, such as the Ray Gun, to be lost when being revived.
    • Addressed an issue where Sup­port rar­i­ty would dis­play as the same rar­i­ty as the player’s weapon instead of the rar­i­ty it was on the ground.
    • Addressed an issue that caused Set Show­case Weapon not to func­tion prop­er­ly in Create-a-Class.
  • Pro­gres­sion
    • Addressed an issue with the incor­rect icon dis­play­ing when reach­ing Pres­tige 1.
    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
    • Addressed an issue that allowed play­ers to earn progress toward Dark Ops Chal­lenges erro­neous­ly by join­ing a match in progress.
    • Addressed an issue that caused mul­ti­ple inac­cu­rate XP noti­fi­ca­tions to appear at the end of a co-op match.
  • HUD
    • Addressed an issue that caused the player’s health bar on the HUD to not prop­er­ly dis­play as emp­ty when dying under spe­cif­ic circumstances.
    • Addressed an issue where only two of the remain­ing play­ers’ names were vis­i­ble after one of four play­ers dropped out of the match.
    • Addressed an issue that caused incor­rect play­er col­ors to appear on the HUD after death.
  • Visu­als
    • Addressed an issue that caused ene­my mod­els to some­times appear low quality.
    • Addressed an issue caus­ing visu­al effects from Aether Shroud to con­tin­u­ous­ly play after spectating.
  • Loot
    • Addressed an issue that some­times pre­vent­ed obtain­ing item drops.
  • Host Migra­tion
    • Addressed var­i­ous issues which some­times caused host migra­tion to fail.
    • Addressed an issue where play­ers would get a UI error while attempt­ing to open their score­board while migrat­ing hosts.
  • Gun­smith
    • Addressed an issue that caused loss of func­tion­al­i­ty using the Gun­smith menu dur­ing the start of a match.
  • Mys­tery Box
    • Addressed an issue that pre­vent­ed the weapon name from prop­er­ly appear­ing after using the Mys­tery Box.
    • Addressed a rare issue that caused the Mys­tery Box to remain open after use.
  • Equip­ment
    • Addressed an issue that some­times pre­vent­ed the Decoy from being deac­ti­vat­ed when thrown out of the play space.
  • Sen­si­tiv­i­ty
    • Addressed an issue that caused the player’s con­troller sen­si­tiv­i­ty to be altered by the jump scare.
  • Dead Ops Arcade 3
    • Addressed an issue where the Arcade Machine pick­up could cause a break in game progression.
    • Addressed an issue that caused ene­mies to spawn on top of players.
    • Addressed an issue where the play­er would see place­hold­er text before the open­ing cutscene played.
  • Onslaught
    • Addressed an issue where “Die Mas­chine” tips could appear while load­ing into an Onslaught match.

GLOBAL

Set­tings

  • Aim Response Curve Type options added to Settings.

Sta­bil­i­ty

  • Fixed a rare crash relat­ed to play­ing voiceover audio.
  • Fixed a rare crash relat­ed to play­er foot­step effects.

Bug Fix­es

  • Pro­gres­sion
    • Addressed an issue that made weapon camo and Chal­lenge progress appear to reset after resum­ing from a sus­pend­ed state.
    • Addressed an issue where Medals earned in-game were not dis­played in the Bar­racks tab.
    • Addressed an issue where a Challenge’s descrip­tion could over­lap with oth­er text.
  • Camos
    • Addressed an issue with Mas­tery camos always appear­ing as locked in the Gun­smith but usable in Cus­tom Games.
    • Addressed an issue where the “Equipped” icon was not show­ing cor­rect­ly on the select­ed camo upon return­ing to the camo menu.
    • Addressed an issue that would allow play­ers to equip any weapon camo in Cus­tom Games.
  • Attach­ments
    • Addressed an issue where optic ret­i­cles could appear unlocked despite the play­er not meet­ing the requirements.
    • Addressed an issue where attach­ments always showed as unlocked when swap­ping Weapon Blueprints.
    • Addressed an issue that would unlock all optic ret­i­cles on Weapon Blueprints.
    • Ret­i­cles
    • Addressed an issue where ret­i­cles could appear upside-down.
  • Cos­met­ics
    • Addressed an issue where Stick­ers would not appear on weapons when select­ed in cer­tain slots.
  • Oper­a­tors
    • Addressed an issue where the CIA logo dis­played for all Oper­a­tors, regard­less of affiliation.
  • UI
    • Addressed an issue where over­lap­ping text was shown when receiv­ing a friend request in-game through the user’s Activi­sion account.
    • Addressed a UI error that could occur when load­ing in as a COD­Cast­er in Cus­tom Games.

PC

Bug Fix­es

  • Pro­gres­sion
    • Addressed an issue that dis­played 0 XP earned in the After-Action Report when reach­ing Pres­tige 1.
  • Main Menu
    • Addressed an issue where the play­er could access the Mul­ti­play­er menu with­out hav­ing the Mul­ti­play­er Pack installed.
  • Set­tings
    • Addressed an issue where the option to enable Ray Trac­ing was dis­played when not supported.
    • Addressed an issue where the Screen Space Reflec­tions set­ting was stuck on Low Quality.
    • Updat­ed the descrip­tion of “Field of View” options in the Set­tings menu.
  • Friends List
    • Addressed an error noti­fi­ca­tion when bring­ing the par­ty back to the main menu.
  • Fireteam: Dirty Bomb
    • Addressed an issue with team names show­ing up incor­rect­ly in the After-Action report of a Fireteam: Dirty Bomb match.
    • Addressed an issue where Battle.net friends would not dis­play the rich pres­ence of a friend play­ing Fireteam: Dirty Bomb.
    • Removed an unnec­es­sary noti­fi­ca­tion when join­ing Fireteam: Dirty Bomb playlists.
  • Aspect Ratio
    • Addressed aspect ratio issues in 16:10 for tuto­r­i­al menus.
    • Addressed an aspect ratio issue with por­tal effects in Zombies.

KNOWN ISSUES

Note: The list below is not com­pre­hen­sive and is intend­ed to give every­one a gen­er­al idea of some of the larg­er issues that we’re track­ing at the moment. For addi­tion­al details, check out our Trel­lo board and Activi­sion Support’s known issues list.

Mul­ti­plat­form

  • Con­trollers
  • Pro­gres­sion
    • After reach­ing Pres­tige 1, the player’s Sea­son Lev­el num­ber in the upper-right cor­ner of the screen dis­plays the cor­rect lev­el, but the lev­el num­ber dis­played in the After-Action Report is cur­rent­ly inaccurate.
    • Some visu­al issues can occur dur­ing the lev­el-up sequence.
    • Friends’ lev­el icons are not dis­played until the play­er access­es the menu of any game mode.
  • Splitscreen
    • Visu­al issues can occur in splitscreen in Multiplayer.
    • Splitscreen is cur­rent­ly unavail­able in Zombies.
  • Com­bat Record
    • Elite Elim­i­na­tions” in Zom­bies are not cur­rent­ly being tracked in the Com­bat Record.
  • Fireteam: Dirty Bomb
    • Team names in the After-Action Report score­board are cur­rent­ly incor­rect for Fireteam: Dirty Bomb matches.
    • In rare cas­es, “Det­o­nat­ing Dirty Bomb” may stay on the player’s HUD longer than intended.
  • Par­ties / Friend List
    • Par­ty lead­ers may receive “You left the par­ty” after bring­ing their par­ty back out to the main menu.
    • Play­ers are able to “Quick Join” a play­er that is marked as Offline.
  • Call­ing Cards
    • Call­ing Cards may revert to default or pre­vi­ous­ly select­ed Call­ing Cards.
  • Score­streaks
    • Chop­per Gun­ner path on Cross­road Strike takes the play­er far­ther out­side of the play space than intended.
  • Chat
    • The recipient’s name is miss­ing from the chat box when whis­pered from the Scoreboard.

PC

  • Var­i­ous sta­bil­i­ty issues cur­rent­ly being investigated.
  • The Mul­ti­play­er menu cur­rent­ly shows up as “Par­tial­ly Installed” when the Mul­ti­play­er pack­age isn’t installed.
  • The Con­nec­tion pop-up over­laps cur­rent­ly with the account cre­ation screen. Inter­act­ing with the error pop-up will allow the play­er to com­plete the sign-up process.
  • The cam­era in The­ater can­not be rotat­ed with the mouse.

Key­board and Mouse

  • The Con­firm but­ton at the Change Dis­play Name screen may stay locked even if the play­er enters text in the Edit box.
  • Quick­ly nav­i­gat­ing through long scrolling lists using a mouse can cur­rent­ly cause sta­bil­i­ty issues.

Call of Duty Black Ops Cold War is available for the PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and PC now.