Battlefield One Review

It’s hard to pick out exact­ly what’s wrong with this game.  Maybe it’s the fact that WWI was a real life dying sim­u­la­tor.  Typ­i­cal­ly games do their best not to call out the actu­al hor­rors of the war they rep­re­sent.  Bat­tle­field One went entire­ly the oth­er direc­tion with it.


The cam­paigns, obvi­ous­ly, inten­tion­al­ly did this.  Each one tells a dif­fer­ent sto­ry from a dif­fer­ent part of the war.  Oth­er places around the inter­net dis­cuss the verac­i­ty of these sto­ries, I’m not going to get into it.  What I care about is the authen­tic­i­ty of the expe­ri­ence itself, and by and large they did a great job of sim­u­lat­ing World War I.  The var­ied nation­al­i­ties of the play­er char­ac­ters, the vari­ety of tac­tics (even though each sto­ry pret­ty much focused on one tac­tic each), and the amount of death by over­whelm­ing num­bers help project this illusion.


Mul­ti­play­er does the same thing.  There are Grand Oper­a­tions, where­in play­ers con­tend in real sit­u­a­tions from the war.  These oper­a­tions span over two or three maps, with the assault­ing team attempt­ing to push the defen­sive line back through all of them.  If the defend­ers win a round, the game restarts  at the check­point it left  off at, except the attack­ers get a zep­pelin or an armored train to back them up.  It’s a gru­el­ing expe­ri­ence, espe­cial­ly when there are ten or twen­ty snipers on the 64 v 64 or 40 v 40 maps.  There is rarely such a thing as a killing spree unless you find one of the few defen­si­ble spots or you’re an absolute ani­mal on assault.


On the sur­face it’s an excel­lent game, one great for Bat­tle­field fans and FPS fans in gen­er­al.  Unfor­tu­nate­ly, by the time DICE released new con­tent to fresh­en up the 10 or so mul­ti­play­er maps, it had already gone stale, thanks in large part to the awful unre­li­able nature of most of the weapons.  There just isn’t diver­si­ty in the game.  They went too far with try­ing to rep­re­sent WWI and per­haps lost sight of the fact that it’s sup­posed to be a func­tion­ing game. 


Bot­tom Line:  Since I last played, DICE has intro­duced new con­tent.  It may very well be worth pick­ing up if you’re an FPS play­er dis­mayed by the con­tend­ing entries from this past hol­i­day season.

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