Peo­ple have been well aware that Bat­tle­field 2042 would be packed with new mechan­ics. The oper­a­tors and their abil­i­ties cou­pled with new gad­gets, more vehi­cles, even big­ger match­es, and extreme weath­er, sig­naled the mak­ing of a good time. Today we got a look at these ele­ments at work when DICE showed its big game­play reveal dur­ing the Xbox and Bethes­da presentation. 

It showed off some of Bat­tle­field 2042’s 128-play­er fights and the maps in which play­ers will duke out these bat­tles when the game releas­es in Octo­ber. There are quite a bit of changes from pre­vi­ous Bat­tle­field titles. An assault oper­a­tor named Web­ster uses a spe­cif­ic zipline gun, since he’s built for agility.

The map that was shown in the begin­ning of the trail­er is called Hour­glass, which is set in Qatar. As per­spec­tive shifts, you def­i­nite­ly get a feel of the map and the loca­tions of engage­ment with oppos­ing play­ers. Land­marks includ­ed a Neon City filled with sky­scrap­ers, a sta­di­um, and sand dunes in between. All of this open space is like­ly the rea­son for Bat­tle­field 2042’s increase in vehi­cles, and you can call them to your loca­tion via airdrops.

The trail­er also showed the extreme weath­er that will be a part of many maps. In Hour­glass, mas­sive sand­storms roll in and com­plete­ly wipe out all vis­i­bil­i­ty. A tor­na­do may also pass through, throw­ing vehi­cles, debris, and players. 

Right now, pre­orders for Bat­tle­field 2042 are live, which you can check out here.