Battlefield 2042 Failed To Meet EA Expectations, Still Had The Biggest Q3 In Company History

On Tues­day, Elec­tron­ic Arts released its lat­est earn­ings report, and one of the key take­aways was that Bat­tle­field 2042 failed to reach expec­ta­tions for the com­pa­ny. EA did not dis­close the spe­cif­ic sales num­bers for the FPS title, but CFO Blake Jor­gensen did clar­i­fy that it was few­er units than the com­pa­ny was hop­ing for.

The exec­u­tive also remind­ed every­one that the Bat­tle­field fran­chise makes up less than 10% of EA’s over­all rev­enue, so this did­n’t hurt EA’s bot­tom line too much. What’s more, EA’s Q3 was its biggest in the com­pa­ny’s close to 40-year his­to­ry, due to its diver­si­fied line­up of titles.

EA CEO Andrew Wil­son said Bat­tle­field 2042 strug­gled in part­ly due to it being devel­oped dur­ing the COVID-19 pan­dem­ic. He also men­tioned that some of the design deci­sions in the game did not res­onate with the play­ers. Despite this, EA remains com­mit­ted to improv­ing and evolv­ing Bat­tle­field 2042 over time. Wil­son also said DICE is known for turn­ing around titles that have been through dif­fi­cult launches.

Jor­gensen point­ed out that EA believes Bat­tle­field 2042 will have a sales longevi­ty, so even if the game did­n’t launch in the great­est posi­tion, it may improve in sales through­out the com­ing months.

DICE is cur­rent­ly focused on improv­ing the core expe­ri­ence of Bat­tle­field 2042, so it’s also made the tough choice to delay the launch of Sea­son 1. Wil­son said EA has a “big bold vision” for the Bat­tle­field series, though he refused to con­firm if is adopt­ing a free-to-play mod­el for the game. 

I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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