Ubisoft report­ed on their earn­ing for the fis­cal year end­ing March 31st, and the com­pa­ny did rather well. They post­ed records for year­ly rev­enue and prof­it, but the Assas­s­in’s Creed series had a par­tic­u­lar­ly good year thanks to the release of Assas­s­in’s Creed Valhalla.

The fis­cal year for Ubisoft reached an all-time high of 141 mil­lion unique play­ers, across both con­sole and PC, up 20% from the pre­vi­ous year.

The Assas­s­in’s Creed fran­chise saw “record per­for­mance” with the launch of Val­hal­la a month before the end of 2020. Total rev­enue for the Assas­s­in’s Creed series was up by 50% when com­pared to the pre­vi­ous record back in 2012–2013.

Ubisoft also not­ed that Just Dance had “spec­tac­u­lar growth.” Mean­while, Rain­bow Six Siege saw “dou­ble-dig­it play­er acqui­si­tion growth.” Anoth­er fran­chise that did sur­pris­ing­ly well was The Divi­sion, which reached 40 mil­lion play­ers dur­ing the fis­cal year. Ubisoft is con­tin­u­ing to invest in The Divi­sion, with more con­tent for The Divi­sion 2, a spin­off called The Divi­sion: Heart­land, a mobile game, a new nov­el, and a movie.

Immor­tals: Fenyx Ris­ing, which Ubisoft stat­ed was a “play­er-favorite new IP,” and the game had “sol­id” ongo­ing sales. How­ev­er, the com­pa­ny did­n’t give any spe­cif­ic num­bers about this title.

Ubisoft deliv­ered a record year at the top and bot­tom lines thanks to an under­ly­ing per­for­mance that was sig­nif­i­cant­ly stronger than expect­ed,” Ubisoft CFO Frédérick Duguet said. “This reflects the progress achieved in the diver­si­fi­ca­tion and recur­rence of our revenues.”

Ubisoft made €2.223 bil­lion for the full year, up 39.4% com­pared to year before. Micro­trans­ac­tions for Ubisoft made the com­pa­ny a whop­ping €780 mil­lion, which is an 11% improve­ment year-over-year. 

In oth­er Ubisoft news, the com­pa­ny just announced anoth­er delay for the pirate game Skull & Bones, and gave a new release date.