Rock­star will soon be imple­ment­ing a fix to GTA Online’s famous­ly long load times, all thanks to a mod­der who found the prob­lem and made their own fix. Although Rock­star isn’t com­mit­ting to the 70% reduc­tion that mod­der toster­cx found dur­ing tests, at least the stu­dio acknowl­edged that they had cor­rect­ly iden­ti­fied poor opti­miza­tion, which can be fixed.

In a state­ment to PC Gamer, Rock­star said, “After a thor­ough inves­ti­ga­tion, we can con­firm that play­er t0st did, in fact, reveal an aspect of the game code relat­ed to load times for the PC ver­sion of GTA Online that could be improved. As a result of these inves­ti­ga­tions, we have made some changes that will be imple­ment­ed in a forth­com­ing title update.”

The orig­i­nal mod fixed a bot­tle­neck in the load sequence as it’s run­ning checks, which leads to the extreme­ly long load times. The mod­der toster­cx, aka t0st, sug­gest­ed that a sim­ple fix could be imple­ment­ed with­in a time­frame of a day or so. Rock­star’s offi­cial fix will take longer than that, but they did con­firm to have been in touch with t0st and expressed grat­i­tude for the dis­cov­ery. The mod­der updat­ed a blog to note that Rock­star paid a $10,000 boun­ty, with a spe­cial exemp­tion since that mon­ey is usu­al­ly giv­en to those who find secu­ri­ty exploits.

GTA Online has grad­u­al­ly been expand­ing over the many years since its release, and will soon be on its way to a third gen­er­a­tion of con­soles. Rock­star is also plan­ning to sell GTA Online as a stand­alone release fol­low­ing the suc­cess of Red Dead Online’s stand­alone launch.