Rockstar will soon be implementing a fix to GTA Online’s famously long load times, all thanks to a modder who found the problem and made their own fix. Although Rockstar isn’t committing to the 70% reduction that modder tostercx found during tests, at least the studio acknowledged that they had correctly identified poor optimization, which can be fixed.
In a statement to PC Gamer, Rockstar said, “After a thorough investigation, we can confirm that player t0st did, in fact, reveal an aspect of the game code related to load times for the PC version of GTA Online that could be improved. As a result of these investigations, we have made some changes that will be implemented in a forthcoming title update.”
The original mod fixed a bottleneck in the load sequence as it’s running checks, which leads to the extremely long load times. The modder tostercx, aka t0st, suggested that a simple fix could be implemented within a timeframe of a day or so. Rockstar’s official fix will take longer than that, but they did confirm to have been in touch with t0st and expressed gratitude for the discovery. The modder updated a blog to note that Rockstar paid a $10,000 bounty, with a special exemption since that money is usually given to those who find security exploits.
GTA Online has gradually been expanding over the many years since its release, and will soon be on its way to a third generation of consoles. Rockstar is also planning to sell GTA Online as a standalone release following the success of Red Dead Online’s standalone launch.