Halo Infinite developer 343 Industries has explained why assassinations won’t be featured during the game’s multiplayer when it officially launches. They officially announced this change in July. Senior mission designer, Tom French, told Eurogamer that 343 is a fan of assassinations. However, its own data showed people just end up turning them off.
“[Assassinations] are not in for launch,” French said. “We actually really love assassinations… but what happens at a lot of levels is people just turn them off because there’s a gameplay disadvantage to it.”
Performing an assassination just leaves the player vulnerable, similar to how Call of Duty’s Finishing Moves do. This move puts your character into an animation, and the exposure makes it not worth using–so people just turn them off.
French said 343 is still considering adding assassinations to Halo Infinite over time, when the studio can find a way to make them feel “meaningful” and “accessible.”
Halo Infinite’s first public beta test already took place at the end of July. If you missed it, that’s ok, there will be another test coming up. We don’t know when or what the content with contain, but the only way to get a chance to participate is to sign up for the Halo Insider program.