Halo Infi­nite devel­op­er 343 Indus­tries has explained why assas­si­na­tions won’t be fea­tured dur­ing the game’s mul­ti­play­er when it offi­cial­ly launch­es. They offi­cial­ly announced this change in July. Senior mis­sion design­er, Tom French, told Eurogamer that 343 is a fan of assas­si­na­tions. How­ev­er, its own data showed peo­ple just end up turn­ing them off.

[Assas­si­na­tions] are not in for launch,” French said. “We actu­al­ly real­ly love assas­si­na­tions… but what hap­pens at a lot of lev­els is peo­ple just turn them off because there’s a game­play dis­ad­van­tage to it.”

Per­form­ing an assas­si­na­tion just leaves the play­er vul­ner­a­ble, sim­i­lar to how Call of Duty’s Fin­ish­ing Moves do. This move puts your char­ac­ter into an ani­ma­tion, and the expo­sure makes it not worth using–so peo­ple just turn them off.

French said 343 is still con­sid­er­ing adding assas­si­na­tions to Halo Infi­nite over time, when the stu­dio can find a way to make them feel “mean­ing­ful” and “acces­si­ble.”

Halo Infinite’s first pub­lic beta test already took place at the end of July. If you missed it, that’s ok, there will be anoth­er test com­ing up. We don’t know when or what the con­tent with con­tain, but the only way to get a chance to par­tic­i­pate is to sign up for the Halo Insid­er pro­gram.